Bossman759 Posted August 20, 2014 Share Posted August 20, 2014 Blockenstein is a very simple yet challenging platformer where players complete levels by jumping over blocks. The game currently has 100 levels that will easily provide the player with a fun and challenging experience. Blockenstein is a free web game built in Html5 with phaser, meaning that you can play it from a browser on almost any device! You can play it in your browser right now at blockenstein.com. Feel free to let me know if you have any feedback/suggestions or even any questions. Jayguar 1 Quote Link to comment Share on other sites More sharing options...
Nambiar Posted August 21, 2014 Share Posted August 21, 2014 ARRGGHHH My EYES! I cannot really see different colors right now. The color scheme in your game is VERY VERY taxing. I'd suggest you use a color scheme that does not kill/maim retina cells. I didn't mean to be rude but after only 30 levels of an otherwise fun game, my eyes hurt. Rest of it looks good. The colors hurt. I didn't even know they could do that. Quote Link to comment Share on other sites More sharing options...
Bossman759 Posted August 22, 2014 Author Share Posted August 22, 2014 ARRGGHHH My EYES! I cannot really see different colors right now. The color scheme in your game is VERY VERY taxing. I'd suggest you use a color scheme that does not kill/maim retina cells. I didn't mean to be rude but after only 30 levels of an otherwise fun game, my eyes hurt. Rest of it looks good. The colors hurt. I didn't even know they could do that. I didn't even notice that it could make your eyes. hurt I haven't heard anyone else who tried it out say that but I'll definitely look into that. Quote Link to comment Share on other sites More sharing options...
Son of Bryce Posted August 23, 2014 Share Posted August 23, 2014 I played on my phone and it appears squished horizontally, so I was forced to play it in portrait style.I had fun with it but felt it could be improved with a few tweaks. Most of the screens I played were really repetitive, often its just jump as soon as possible, wait and jump as soon as you hit the ground. I understand this is because of the one screen limitation, but I feel it would be much more interesting if you added scrolling to have linger stages.I got as far as the lava stages and didn't understand the point since touch the normal walls kills you anyway. I got up to lv 18, I hope it remembers my last level.Nice work. Quote Link to comment Share on other sites More sharing options...
JUL Posted August 30, 2014 Share Posted August 30, 2014 That's how it looks like on my computer. Quote Link to comment Share on other sites More sharing options...
Bossman759 Posted August 30, 2014 Author Share Posted August 30, 2014 That's how it looks like on my computer. Hmmm... that's interesting. Does that still happen? if so, can I see a screenshot of the web console. Quote Link to comment Share on other sites More sharing options...
JUL Posted August 31, 2014 Share Posted August 31, 2014 yes it does. It starts from the top left corner, as a black rectangle the size of the stage, then after a second, it centers a goes full blue backward style like in the pic above. Try using canvas if it's not the case, but most importantly, try using 2.0.7 instead of the latest version of phaser. Edit: Edit2:Funny this time the error is different, if FF: L'utilisation de « getUserData() » ou « setUserData() » est obsolète. Utiliser « WeakMap » ou « element.dataset » à la place. requestNotifier.js:63http://cdnjs.cloudflare.com/ajax/libs/phaser/2.0.2/phaser.min.js is being assigned a //# sourceMappingURL, but already has one Quote Link to comment Share on other sites More sharing options...
oddskill Posted August 31, 2014 Share Posted August 31, 2014 Hii get Failed to load resource: net::ERR_CONNECTION_RESET https://cdnjs.cloudflare.com/ajax/libs/phaser/2.0.2/phaser.min.jsUncaught ReferenceError: Phaser is not defined game.js:1Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.1409007440.html:1 in console in chrome. edit: now it works, looks like a temporary server issue. regards Quote Link to comment Share on other sites More sharing options...
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