end3r Posted August 20, 2014 Share Posted August 20, 2014 I've created a game called Triskaidekaphobia to promote the js13kGames competition. The name of the game means "the fear of the number 13", so I thought it would be perfect for this gig. The story is simple: you are in the dark forest full of terrors and have to run away from the vicious Thirteens. Tap to jump between branches to avoid them. You can PLAY THE GAME HERE. As usual: the game was created using Phaser, you can read very short "making of" blog post about it.How do you like the minimalistic art style? Any feedback will be much appreciated. Quote Link to comment Share on other sites More sharing options...
MesmerismJS Posted August 20, 2014 Share Posted August 20, 2014 I like the minimalistic style, but just one thing... is a bit hard (at least for me) to differentiate between the roots in the background and the "spikes" that kill you. Quote Link to comment Share on other sites More sharing options...
mer Posted August 20, 2014 Share Posted August 20, 2014 very hardcore need more distance between spikes Quote Link to comment Share on other sites More sharing options...
end3r Posted August 20, 2014 Author Share Posted August 20, 2014 Thanks for the feedback!@MesmerismJS - well, it was done on purpose, so the spikes (Thirteens) blend into the tree. They are bigger and thicker than the branches in the background, so the difference should be big enough to play the game without any problems. I'll think about making it more clear which one is the background and which are the Thirteens though.@mer - that's why you have the luck meter instead of dying right after the contact. It is hard, but if you jump quick enough and collect the Luck items you can keep the pace and play for some time. Quote Link to comment Share on other sites More sharing options...
Funkyy Posted August 20, 2014 Share Posted August 20, 2014 It looks like pretty good project. Few things - sometimes spikes spawn in a way you cant avoid them. Also very often I dont touch the spikes, still lose health when I am close to them. Seems collision polygons are bit off or is it on purpose? Quote Link to comment Share on other sites More sharing options...
end3r Posted August 20, 2014 Author Share Posted August 20, 2014 It was suppose to be that way: when you're close to the spikes you also loose a little bit of Luck, and the spikes are spawned that way so you have to collect the Luck items to stay alive.It looks like I'll have to work on it to make everything more intuitive, thanks for all the feedback Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.