binyan Posted August 16, 2014 Share Posted August 16, 2014 How can I handle it in Babylon? As I understood, all the matrices are calculated within Scene.render call, right? So how can I only update the game state (i.e. meshes positions, rotations etc.), without rendering it?Currently I need to go over each mesh in scene and apply computeWolrdMatrix(true). Is there any way to do that in one time? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 16, 2014 Share Posted August 16, 2014 FOr now this is the best solution I think Quote Link to comment Share on other sites More sharing options...
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