AlexB Posted August 16, 2014 Share Posted August 16, 2014 I know that Away3D had a way to uniformly scale the uvs of a mesh object. Can we do this in Babylon? I have a plane whose texture looks like a tiling image is too busy looking. Can I scale that up? Quote Link to comment Share on other sites More sharing options...
AlexB Posted August 16, 2014 Author Share Posted August 16, 2014 I can answer my own question here. myMaterial.diffuseTexture.uScale=.3;myMaterial.diffuseTexture.vScale=.3; GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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