burbonvagin Posted August 15, 2014 Share Posted August 15, 2014 I just want to point this out. Quote Link to comment Share on other sites More sharing options...
burbonvagin Posted August 15, 2014 Author Share Posted August 15, 2014 1 Quote Link to comment Share on other sites More sharing options...
binyan Posted August 15, 2014 Share Posted August 15, 2014 Yes it is a known issue but it is not an issue of babylon. It is not supported by Qualcomm GPU's driver (I bet you have a phone with Qualcomm GPU, aren't you?) Quote Link to comment Share on other sites More sharing options...
burbonvagin Posted August 15, 2014 Author Share Posted August 15, 2014 I have a Qualcomm GPU. This three.js project worked: http://mrdoob.github.io/three.js/examples/webgl_materials_bumpmap.html Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 15, 2014 Share Posted August 15, 2014 Yes because they are using a different way:Babylon.js, in order to increase performance does not generate binormals and tangent into the mesh but instead use a pixel shader to compute them: Better for memory transfer because vertices are smallerBut if the GPU does not support the required extension to compute these values there is no bump Quote Link to comment Share on other sites More sharing options...
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