remwrath Posted August 15, 2014 Share Posted August 15, 2014 Is it possible to add a submesh to a shadowmap renderlist, It doesn't seem to be working but maybe im doing it wrong. If its not possible would it be worth adding this feature? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 15, 2014 Share Posted August 15, 2014 This is not possible for now. Quote Link to comment Share on other sites More sharing options...
thephox1982 Posted June 5, 2015 Share Posted June 5, 2015 I believe I am after the same thing, I got an mesh I am importing from Blender that has submeshes, it appears that adding the parent mesh to the shadow generator doesn't produce a shadow and that I need to add the subMeshes, .getChildren() method doesn't work as it says there is no children so I am guessing children is not the same as subMeshes, so how do I get the shadow for my character model to show up? This is so annoying! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 5, 2015 Share Posted June 5, 2015 Not related. The initial ask was: can I add only a part of a mesh. If you want all the mesh to cast shadows there is nothing to do.example on the PG: http://www.babylonjs-playground.com/?15 Quote Link to comment Share on other sites More sharing options...
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