mha Posted August 14, 2014 Share Posted August 14, 2014 I'm making a minimal memory game heavily inspired by Simon toy. My idea is to keep the gameplay oldschool, but prepare a minimal, modern design. I also plan to keep it hard. Here's a playable HTML5 version. Some more details: - I'm approaching it from the other end than most people. It started as an iOS hybrid app done with Cordova, later I wrote a simple gulp.js script to automatically build a web version. - There are many Simon clones, but most modify the gameplay somehow. E.g. add more colors, new rules, etc. I think the old gameplay worked best and I want to create a similar experience. Offtopic, here's a cool article about reverse engineering Simon game. - The devices have changed though. I want my game to be phone/tablet friendly with pretty and minimal design. I'm moving in small iterations, there's only Single Player mode right now. I'd love to add leaderboards & Game Center integration, local multiplayer, colorblind mode and in general, polish it some more. Do you like it? Should I improve something? Is the difficulty ok? On which feature (leaderboards / local multiplayer /colorblind mode / something else) should I work next? Bonus: I've written a blog post about how this game was made. Also, here's the game's twitter account: @RepeatingWSimon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.