Jump to content

Psychedelic Miner


Midnight
 Share

Recommended Posts

Nice game...and nice art!! 

 

Some constructive critics :ph34r: :

 

In my opinion the tween animations can be improved, instead of scaling the player Y sprite coord, just random the Y coord position in a range using a bounce tween. And the "START" button if you can reduce the scale size and the lenght of the tween animation will be nice.

 

When the mineral block breaks you can add a "shake" screen effect. One sound for each mineral, and a sound when you tap the wrong color will be nice. Also a music that go more fast when the level become more hard, coz the player dont notice the dificulty changes. Or just add something to notifify the player that is getting harder..

 

Change the Player sprite with funny faces when you press the wrong button, is so much static..

 

One idea:

Add numbers in the middle of each mineral blocks; like "x1","x2" that will represent how much taps you need to break them. That blocks can be just less or more lengthy depending of the numbers of taps needed, so will not affect your gameplay.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...