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physics box floating above plane


burbonvagin
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Hi,

I'm trying to drop a cube onto a plane with physics, and the cube ends up floating above the plane. One of the physics bodies seems to be positioned/sized wrong. Has anyone encountered similar situations?

 

html: http://jesseolsson.github.io/floating_box/ you have to rotate the camera to see the plane

javascript: http://jesseolsson.github.io/floating_box/index.js

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Hi Burbon, 

 

I think there is a problem with your cube bounding box... The size of the physics body is (3,3,3), and it should be the same size of your cube.

Can you try to call mesh.computeWorldMatrix(true) before setting the physics state ?

 

 

If it doesd not work, can you work with a debug version of babylon please ? It's much more easier to debug :)

 

Cheers, 

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