Dad72 Posted August 13, 2014 Share Posted August 13, 2014 Is it possible trigger on "Action" with for example a click button + movement drag down, or the top or to the right or left. Is that this feature could be possible in babylon? Thanks Quote Link to comment Share on other sites More sharing options...
gryff Posted August 13, 2014 Share Posted August 13, 2014 dad72: rather like the "Drag Sensors" in VRML ? Plane Sensor - as you describe aboveCylinder Sensor - Click and drag - rotate an object round a fixed axisSphere Sensor - Click and drag - rotate an object around any axis Wondered about that type functionality myself. cheers, gryff Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 13, 2014 Author Share Posted August 13, 2014 Yes, this is. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 13, 2014 Share Posted August 13, 2014 This is not supported right now Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 13, 2014 Author Share Posted August 13, 2014 Yes, I know. Is what this could be ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 14, 2014 Share Posted August 14, 2014 I have no plan for that but this is an open source project Quote Link to comment Share on other sites More sharing options...
gryff Posted August 14, 2014 Share Posted August 14, 2014 dad72: I ran across this yesterday - a new (to me) test scene at the babylon playground Drag and Drop The code allows you to drag and drop objects in the XZ plane. Maybe you could modify the code to suit your needs. Like you, I would like to see the "Drag Sensors" I listed above implemented someday in BJS. cheers, gryff Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 14, 2014 Author Share Posted August 14, 2014 Thank you gryff Yes deltakosh, it is open source, but everyone is not able to modify the code of Babylon. I won't use the actions of the coup, but Jquery to do this to the function that will trigger animations or change of camera. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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