WEB-HEAD-90 Posted August 13, 2014 Share Posted August 13, 2014 Hey folks,I'm new around here and very new to Game Development. I'm a web developer but have started learning game development with Phaser and HTML5.I am also new to Javascript. Never the less, here is my first game that I have ever made on any platform...ever! (Be gentle).SLIME BALL.Play Here: http://webheed.com/games/slime-ball/Any feedback would be much appreciated.I am also planning on making it mobile friendly and then adding to the app store. If anyone knows any goo tuts on how to use the accelerometer with Phaser then I would be very grateful.Cheers,Kieran.www.webheed.com Quote Link to comment Share on other sites More sharing options...
WEB-HEAD-90 Posted August 17, 2014 Author Share Posted August 17, 2014 Some feedback would be really appreciated. Quote Link to comment Share on other sites More sharing options...
Orbital Game Studios Posted August 19, 2014 Share Posted August 19, 2014 Nice effort for your first game. You've got a good base to try and incorporate a level structure where each level you have to collect X number of stars to progress to the next one, each with increasing difficulty, more enemies. You could also include more types of enemies to avoid like stationary spikes or if you want to get extra creative, use a fan that blows wind which affects how your slime jumps, moves, etc. Nice work! Quote Link to comment Share on other sites More sharing options...
WEB-HEAD-90 Posted August 20, 2014 Author Share Posted August 20, 2014 Thank you for your feedback.I have planned to go on make more levels with stationery objects and increasing difficulty. As for the fan? Wouldn't have a clue how to implement it lol.What I really want to do first though is make it mobile friendly. I have tried finding ways to implement the accelerometer but have had no luck finding out exactly how to do it with Phaser.Would also really like to make it in to a working app but again, no idea how to do so using cocoon or phonegap.Thanks again, for your nice comments Regards,Kieran. Quote Link to comment Share on other sites More sharing options...
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