Froton X Posted August 12, 2014 Share Posted August 12, 2014 Update 9/19 The game is now known as Ray burst, and has 4 playable characters as opposed to 2. The menu is outdated in this, but the title screen is still the same: Latest screens: ORIGINAL POST: I haven't had an opinion of my game online, so I wanted to know if you could play it and tell me what you think? It's meant for native mobile like android or tizen, not directly for html5, but I have it up as that for now for testing purposes. Also, let me know if I should redraw the character art on the character select screen? Desktop size: http://franco.netau.net/BurstBladeHDdemo.htm Mobile size: http://franco.netau.net/burstblade.html You have to wait a few seconds for the level to load, so the character is invisible during that time. The keyboard controls mapped to the on screen GUI is z- red button, spacebar - blue button, x - silver button. Arrow keys for directional input. For the icons at top, the guy with sword, press to change your characters shooting direction, mostly affects the princess. The black button at top right, hold it to recharge you energy bar. The bubble toggles attacks for the red button. Blue button is basic attack. Silver button + arrow key is boosted movement. Silver alone is native move. The scoring system, the auto spawner, kill count, and udpated graphics for the enemies is something I have to implement before I can release. Any feedback is welcome. The characters in this game use the moveset of the charcters from a comic I made late last year. http://imgur.com/a/RJskR#0 Here is a page of other possible characters that might be in the sequel, with 2-3 being selected from this list, boosting the number of playable characters to 4 or 5. The characters at the top left are definate selections. For the 5th, it will be a dragon most likely. http://s20.postimg.org/5twv5251p/New_Designs52.jpg The lineart which will be the basis for the sequels character screen. http://s20.postimg.org/t9saod219/New_Hero.jpg Quote Link to comment Share on other sites More sharing options...
suntemple Posted August 16, 2014 Share Posted August 16, 2014 Hi Fradno, tried it on Android tablet. The issues I noticed is that it doesnt autoscale, takes only small part of the screen. Also multitap doesnt work - I had to release the movement button in order to fight. The frame rate seemed low but overall playable. Quote Link to comment Share on other sites More sharing options...
Froton X Posted August 18, 2014 Author Share Posted August 18, 2014 Hey Suntemple, thanks for trying it out, the same problem on apple devices, it appears to be a limitation of the program I used, it appears to only allow multi-button use if I make it a native app rather than html5 export. I've updated the gameplay mechanics and some of the graphics like the starter enemy. If you wish, try it out on desktop and let me know what you think of the game itself. Quote Link to comment Share on other sites More sharing options...
Froton X Posted August 22, 2014 Author Share Posted August 22, 2014 I've been updating the graphics for my game. Same link in the OP, as I update a sprite, I upload it to that same game. http://s20.postimg.org/arsmsxyml/BB_regraph.jpg The game itself is just the test engine for the game mechanics and graphics. The real game with the levels and all will be uploaded as a seperate game. Quote Link to comment Share on other sites More sharing options...
remvst Posted August 22, 2014 Share Posted August 22, 2014 Couldn't launch it on Firefox Chrome or Safari (I tried both versions) Quote Link to comment Share on other sites More sharing options...
Froton X Posted August 23, 2014 Author Share Posted August 23, 2014 Hi remvst, thanks for letting me know. I'll see what I can do. In the meantime, see if this works: http://arcade.gamesalad.com/game/123157 Quote Link to comment Share on other sites More sharing options...
Froton X Posted August 24, 2014 Author Share Posted August 24, 2014 The original links have had a fix by Game Salad game engine. Try it out and see if it works. I've updated it with more enemy graphics in the game. Quote Link to comment Share on other sites More sharing options...
Froton X Posted August 28, 2014 Author Share Posted August 28, 2014 Also, I've almost finished updating all the enemy sprites as of today. Last remaining sprite, plus a new enemy thats a high speed dragon, and I begin level development. Here is a link to the updated version of the game I'm working on: http://gsrca.de/124278 New Dragon graphics, shown against the old graphics: And a picture of some alternate colors for the hero characters. I'm thinking the Knight's name is Grafto and the Princess will be Pyf. The last two colors are what I want to use for a webcomic story I hope to draw someday, different characters, but that very same color scheme. Quote Link to comment Share on other sites More sharing options...
laurakelly124 Posted September 5, 2014 Share Posted September 5, 2014 This is one of the best game.... I really enjoy to play this game... thanks to share it. Quote Link to comment Share on other sites More sharing options...
Froton X Posted September 12, 2014 Author Share Posted September 12, 2014 You're welcome, I've done a major rehaul and will be getting released soon under a different name. Quote Link to comment Share on other sites More sharing options...
Froton X Posted September 19, 2014 Author Share Posted September 19, 2014 Release is probably a month away. Anyway, some art to show: These are the four playable characters, let me know which you would pick. Here is the full list of characters that were possible candidates for the game. The lobster in the second row and the pipe smoking dragon near the middle were strong candidates to be playable characters. Quote Link to comment Share on other sites More sharing options...
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