codevinsky Posted August 11, 2014 Share Posted August 11, 2014 Classically, in computer science education, you tend to learn cumulatively, where each program you write builds on the principles learned in the previous exercise.I have classical training in programming, but all the game dev I've done has been self-taught. That being said, I feel I've done quite well with the core concepts, but I feel like maybe I skipped a few steps.I'd like to start at the bottom again, and follow a project curriculum that would introduce me to concepts or ways of thinking that I'd not considered before. That being said, is there a project curriculum, or list of games that I should write/clone to wrap my head around some of the more abstract ideas or methods that are used in game dev? Quote Link to comment Share on other sites More sharing options...
haden Posted August 11, 2014 Share Posted August 11, 2014 A while ago a came across the following blog post: 6 games you must be able to make in less than a day It's a good exercise to make all those games one after another. plicatibu 1 Quote Link to comment Share on other sites More sharing options...
alex_h Posted August 12, 2014 Share Posted August 12, 2014 This is a great read, it covers several core game programming concepts: http://gameprogrammingpatterns.com/ plicatibu 1 Quote Link to comment Share on other sites More sharing options...
codevinsky Posted August 19, 2014 Author Share Posted August 19, 2014 Thanks, guys. I had totally forgotten I had made this thread. Quote Link to comment Share on other sites More sharing options...
robomatix Posted August 25, 2014 Share Posted August 25, 2014 Thanks everybody ! Thanks for the links and thanks @codevinsky for creating this topic ! Quote Link to comment Share on other sites More sharing options...
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