TommyBs Posted September 10, 2013 Share Posted September 10, 2013 Incredibly polished for a tech demo,well done. Did you rewrite much of Impactjs or just extend it? Have you released any of your enhancements as plugins? I can understand if you're keeping it under wraps though! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 11, 2013 Share Posted September 11, 2013 Hey there, We did rewrite a large amount of code. collision engine, some rendering parts, sound playback and so on. We did not release any code. However we do create technical posts about some aspects of the game. You can find them on our webpage here. Also, if you want to know something about how we did a certain aspect of the game, you're free to ask Quote Link to comment Share on other sites More sharing options...
Benjfdc Posted September 12, 2013 Share Posted September 12, 2013 Wow! the game is very immersive, congratz! Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted September 12, 2013 Share Posted September 12, 2013 I checked this out awhile back. It seems pretty nice and alot of work has undoubtedly went into it. I look forward to seeing how it does upon official release Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 15, 2013 Share Posted September 15, 2013 Thanks or the Feeback!We got a new Weekly for you! It's more text with some updates on different end. Also we can now be found on both Clay.io and Gamemix Link: Uh... yeah, click it! Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted September 16, 2013 Share Posted September 16, 2013 I would love to see some new art by the new artist Quote Link to comment Share on other sites More sharing options...
demisephi Posted September 17, 2013 Share Posted September 17, 2013 I just finished the demo. I'm impressed Cant wait for the final RPG release Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 23, 2013 Share Posted September 23, 2013 We can't wait too So yeah, we got another weekly. Since we are working on different ends, we thought to change it up a little, telling who is doing what exactly. We planned our "Magic Consuption System" and if you read the blog post there is actually a question we have: What kind of “special skill/magic cost system” do you like? Something more classical like Final fantasy? Or a more modern system like Kingdom Hearts uses (low amount of MP or cooldown)?Link: I know you want to click it! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 30, 2013 Share Posted September 30, 2013 Questions time! Since we now give you updates about the game every second week, we thought we give you some insight on design decisions. Also we like to hear your opinion on the the topic of auto-jumping! Link: Yes! I'm the Link! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted October 3, 2013 Share Posted October 3, 2013 Hey There! We're going to on the devmania in Mainz, Germany this year! If you guys are close why not pay a visit? Check out the blog for mor information (also include a super nice Let's Play by IHeartPieGaming). Link: This way Sir! Quote Link to comment Share on other sites More sharing options...
Lachsen Posted October 10, 2013 Author Share Posted October 10, 2013 Finally, another weekly update! Despite the release of Ninja Hobo Connoisseur, we kept working on CrossCode and did stuff like improved memory management, graphics for the bridge of the cargo ship and an overhauled internal workflow! Link: Klick here to read more about all that. Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted October 28, 2013 Share Posted October 28, 2013 Time for some updates! A lot of small updates happened duing the past 2 weeks. Lachsen implemented a number of small features we had to add sooner or later. IHeartPieGaming also found out about the extra challenge after the credits and made a video of it! Link: Yepp, it's me, the Link! Quote Link to comment Share on other sites More sharing options...
Reborned Posted October 28, 2013 Share Posted October 28, 2013 Perfect game play and graphics. I don't have nothing more to say that others not said yet. But i wouldn't could leave to show my appreciation. Congratulations. I'm just stuck on the extra challenge now... Only for curiosity.. Why do you choose html5 for this project? Which plataforms do you will launch the game? Quote Link to comment Share on other sites More sharing options...
Lachsen Posted October 29, 2013 Author Share Posted October 29, 2013 @Reborned Thanks for the feedback!As for why we use HTML5 for this project:Quite frankly... it's not because of the cross platform capabilities of HTML5. Those are still fairly limited at this point with respect to performance.We started working with HTML5, because we simply like the technology. Well... at the beginning that was mostly me, actually. I worked for several years with HTML, CSS, JavaScript and all kind of Web technologies and became a huge fan.On top of that, I did a lot of game development. I also worked with C/C++ at times, so I know, at least roughly. how "professional game development" looks like - and it is very tedious.So once I realized that HTML5 was becoming efficient enough to support games, I immediately knew that this is the platform I want to work with.And it turned out it's simply awesome! Working with JavaScript, having literally no compile times, one of the best debugging frameworks I have experiences so far and a technology that works just as well for the game engine as well as the level editor (allowing lots of code sharing between the two)... As a developer I don't think I was ever so enthusiastic about a technology. I think by now most technical people in our team are convinced that creating games with HTML5 is pretty awesome. As to what platforms we want to support:We will certainly support desktop/laptop devices with mouse/keyboard or gamepad. You will be able to play the game online in any modern browser. On top of that, we'll try to create offline applications to run the game without any internet connection (and also to have the option to release the game on steam).In addition, since Nintendo now released the Nintendo Web Framework, we hope to get the game to run on the Wii U as well. As for mobile devices: For a long time we were planning to release the game on mobile devices as well. However, over the time we realized, that the game's input mechanism are (or rather will be) too complicated to work well with a touch screen. That's why we probably won't support mobile devices. We might create an adapted version of the game that works well with touch displays... some time in the future. But that is not our priority. Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted November 3, 2013 Share Posted November 3, 2013 Really epic game! Nice gameplay, good levels. Amazing game! Quote Link to comment Share on other sites More sharing options...
scoots Posted November 7, 2013 Share Posted November 7, 2013 Awesome game, can't wait to see the finished product! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted November 10, 2013 Share Posted November 10, 2013 New Update!We worked on different ends and made some large changes again. We rewrote our entire animation system as an example. Read more about it in the weekly update!Link: It's a Me! Link! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted December 8, 2013 Share Posted December 8, 2013 And there we go, a new update! We worked mostly on the new battle techs and the equipment menu. But we also got our first concept art to share with you! Link: Click Quote Link to comment Share on other sites More sharing options...
woratana Posted December 15, 2013 Share Posted December 15, 2013 One of the best HTML5 games I have ever played! I would suggest to put it on mobile platforms. I am willing to buy it Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted January 5, 2014 Share Posted January 5, 2014 It's 2014 and we have some fresh updates! We kinda manged to finish our milestone and even added some new features. Also we have a recap video for next week and a special surprised we already teased on Twitter! (Hint: 8-Bit Action)Link: Get it Here tackle 1 Quote Link to comment Share on other sites More sharing options...
Yhoko Posted January 6, 2014 Share Posted January 6, 2014 Very nice! Runs a little slow on my Atom CPU but your sprites, music and gameplay are excellent. Quote Link to comment Share on other sites More sharing options...
tackle Posted January 6, 2014 Share Posted January 6, 2014 Nice indeed. I kept reminiscing back to both FF7 and FF8. So refreshing to have that kind of setting but have instant action feedback compared to the old turn based way.The music was awesome and the whole design fit together very nicely. Some criticism/info:Info first - I tried it on desktop with both gamepad and mouse/keys. Gotta say it feels best playing with mouse/keys although a console player might tell a different tale I suppose. Great work on the tutorial bit switching info when you go back/forth between gamepad and keyboard input.I then tried it on my Nexus 7 pad first gen, chose low res. I suppose it's not made to run on that but it works but I'm getting like 10-20 FPS so it feels quite unplayable. Audio critique: the sound when you hit stuff has a bit of an annoying stereo separation to it. I'd change that. So yeah, that's all my critique, so you should be aware that this is quite awesome Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted January 13, 2014 Share Posted January 13, 2014 It's time for the Reacap 2013 of CrossCode!Check out all the greate new features we implemented in this YouTube Video: Quote Link to comment Share on other sites More sharing options...
Zaidar Posted January 14, 2014 Share Posted January 14, 2014 I'm at work, I just discover this topic, the game looks GREAT! Awesome work ! Can't wait to read the blog posts and videos Quote Link to comment Share on other sites More sharing options...
DuckfaceNinja Posted January 18, 2014 Share Posted January 18, 2014 Wow... this is by far the best html5 game mechanic I've ever played. The aiming system is so inspiring!! Good job! Quote Link to comment Share on other sites More sharing options...
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