Lachsen Posted July 8, 2013 Share Posted July 8, 2013 Hi there! I just recently found this forum, so I thought we should share our game here as well. CrossCode is an Sci-fi Action RPG about throwing energy balls at everything. We have been working on this game for quite some time now. Currently we can only offer a tech demo that shows basic gameplay mechanics, still lacking RPG aspects / story. You can play the TechDemo++ here: http://cross-code.com Note: The game is optimized for desktop/laptop with Keyboard/Mouse or Gamepad (Chrome only). The game does NOT run on mobile devices at this point. Some screenshots Technology: This game is based on a highly modified impact.js engine. We still use Canvas2D internally, but did some heavy modifications in the physics and rendering to have this top down view with a simplified 3D collision. If you are further interested in the game, we have a blog: http://www.radicalfishgames.com Here we give regular updates about the games progress and sometimes also some technical post where we talk about how we implemented stuff. Also, we have a YouTube channel with a couple of videos of more recent features (not release yet): http://www.youtube.com/user/RadicalFishGames/videos Also we are present in some social networks and always happy for attention Facebook Twitter And that's all for now. We hope you like the game! We're happy for any feedback! Bye Felix 'Lachsen' Klein Radical Fish Games FjordGames, Hsaka, Chris and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Chris Posted July 8, 2013 Share Posted July 8, 2013 I just played through your tech demo and must admit: this is already one of the most advanced HTML5 games out there - in both graphic, sound and gameplay. I don't know how it will turn out if you add the RPG elements; right now playing the tech demo feels very much alike the great game "Portal" from Valve, without actually stealing any of their concept! The environment and puzzle action alone already gives it a very nice touch and builds up a cool atmosphere.Really: If you make a game out of this tech demo where you actually just have to puzzle your way through the environment like in Portal, this would be a very cool game. It also has great potential for a multiplayer mode where every player has a different color, may only turn switches of his own color and need to work together to solve the puzzles. However you progress from your current state, I will watch your outcome with great interest greetings from Frankfurt,Chris Quote Link to comment Share on other sites More sharing options...
inductible Posted July 8, 2013 Share Posted July 8, 2013 Ace production values, and good frame rate on my nexus 4! Looking forward to mobile controls; quality game on the brew here Quote Link to comment Share on other sites More sharing options...
Mike Posted July 8, 2013 Share Posted July 8, 2013 Greetings from the Impact.js forum. I'm glad to see you here, and your game is absolutely my favorite HTML5 game for now... So let me share: https://www.facebook.com/RadicalFishGames So more people can stay tuned and "like" you, you deserve it. Quote Link to comment Share on other sites More sharing options...
joannesalfa Posted July 9, 2013 Share Posted July 9, 2013 Yes, I've played this game before, it's really awesome, it reminds me from classic SNES games, it's considered best example of advanced HTML5 game. Quote Link to comment Share on other sites More sharing options...
mrwut4 Posted July 10, 2013 Share Posted July 10, 2013 Amazingly polished game. Good work. Quote Link to comment Share on other sites More sharing options...
FjordGames Posted July 10, 2013 Share Posted July 10, 2013 This is simply amazing. I am impressed. You did an awesome job. Keep it going and this game will be a success. I had fun, I smiled, I was intrigued. Looks like you did everything right. Quote Link to comment Share on other sites More sharing options...
Paul Brzeski Posted July 11, 2013 Share Posted July 11, 2013 Very nice! This feels like the start of a great game! Awesome music, inspired graphics. Very true to the genre Quote Link to comment Share on other sites More sharing options...
Imnotreal Posted July 11, 2013 Share Posted July 11, 2013 The game mechanics, game design, graphics, music and sound effects are all really good. Great job! Quote Link to comment Share on other sites More sharing options...
jucarave Posted July 11, 2013 Share Posted July 11, 2013 Wow i just played the tech demo and it was amazing, i can't wait for play the full game. awesome work! Greetings. Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted July 14, 2013 Share Posted July 14, 2013 Hey there! We got a new weekly update for you!This week we have some new facial expressions and a lot of planning towards the first real demo was made. Link: Click Me! Quote Link to comment Share on other sites More sharing options...
joannesalfa Posted July 16, 2013 Share Posted July 16, 2013 Hey Radical Fish team, How long have you developed a prototype? Quote Link to comment Share on other sites More sharing options...
Paul-Andre Posted July 16, 2013 Share Posted July 16, 2013 Omg, everything is so perfect, beautiful and well calibrated. I especially like the aiming-shooting mechanic. It is particularly well calibrated. Is the full version going to be free to play? Quote Link to comment Share on other sites More sharing options...
Lachsen Posted July 17, 2013 Author Share Posted July 17, 2013 Hi there! Thanks for all the nice feedback. @joannesalfa It took us about one year for the first TechDemo + about 3 month for the TechDemo++. That's a lot of time, yeah. I guess it explains all the polishing and stuff. But it's also because we did not simply use impact.js but also modified the engine. A lot. @Paul-Andre: As this game will be a single player experience, it's hard to apply a free-to-play business model. We'll got for a rather traditional "pay for the full game" model. There will be a free demo, most likely. Bye Felix Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted July 22, 2013 Share Posted July 22, 2013 Weekly Update #25 just hit the interwebz! We discuss our progression on the internal milestone we set for next week. Link: On me ye shall click! FjordGames 1 Quote Link to comment Share on other sites More sharing options...
botman Posted July 29, 2013 Share Posted July 29, 2013 I was a bit slow in checking this out, but wow, I'm impressed how smoothly it all works. Great job. Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted August 4, 2013 Share Posted August 4, 2013 We're back from vacation!And we have lots of stuff to show you. We reached our mid-year milestone and started a new milestone for autumn! We also reveal the names of the first 3 characters you meet in the game.Checkout out the update via this link: CLICK! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted August 18, 2013 Share Posted August 18, 2013 And another batch of updates. We finally finished the WebAudio Stuff /o/ We will talk about WebAudio API in a technical post which will drop next week (this will include how we control music in our game to some extend). We also managed to start creating sprites for the menu!Check it out: Click Me! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted August 23, 2013 Share Posted August 23, 2013 Today we have something special! We made a technical rant about our music system This includes how we used to WebAudio API to make perfect loops and positioned sound possible! Here is the link: Music and Sound in CrossCode Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted August 26, 2013 Share Posted August 26, 2013 And there's the weekly! We started working mainly on graphics and integrating the game menu. Both will be our main goals for a long time probably. Link: Click on me! Quote Link to comment Share on other sites More sharing options...
lordtez Posted August 29, 2013 Share Posted August 29, 2013 first post here. Wow.... Love it, well done. Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 1, 2013 Share Posted September 1, 2013 Weekly Update #30 incoming! Check it out: Link We worked on the cargo ship (The outer area, yes you have been in a cargo ship the whole time!). There are a lot of new details. The same goes for the menu. However we had to rewrite some of the code to make things work more flexible (We do that a lot, because we like it ). Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted September 1, 2013 Share Posted September 1, 2013 This is really remarkable, Great game , great graphics , smooth bouncing , It's perfect, but it needs a few more hundred levels , please Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 1, 2013 Share Posted September 1, 2013 Hey there Do you refer to the number of maps? CrossCode is a RPG so it will have lots of maps. The TechDemo just shows some of the basic gameplay. We're currently working on a demo with story and more complex gameplay. AhmedElyamani 1 Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted September 9, 2013 Share Posted September 9, 2013 Weekly Time! As you can see, more menu action happened this week. the screen above shows a mock-up of the upcoming status menu (or better the parameter view of the status menu). There is more in our blog post!Link: Weekly Update #31 Menu Progress Quote Link to comment Share on other sites More sharing options...
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