mediabounds Posted August 8, 2014 Share Posted August 8, 2014 I am experimenting with loading in 3D models from another program and applying physics to them. I've been using MeshImpostor, but not getting the results I expect. For example:http://www.babylonjs.com/playground/#1DDYB0 I expect that the balls would stay inside of the "cup", but they go right through the sides. Plus, if you watch closely, occasionally, the balls will bounce off of nothing or fall through the middle. The model was created in Maya, exported to OBJ, and converted to babylon using the online converter. Is there a problem with how the model was prepared? Should I be doing something different? Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 9, 2014 Share Posted August 9, 2014 Alas meshimpostor is not yet supported:(you have to use more simple impostors:( @Temechon: Is Oimo able to supportstatic mesh ? Quote Link to comment Share on other sites More sharing options...
Temechon Posted August 9, 2014 Share Posted August 9, 2014 What do you mean by static mesh ? Quote Link to comment Share on other sites More sharing options...
mediabounds Posted August 9, 2014 Author Share Posted August 9, 2014 How would I go about using simple impostors to mimic the shape of the mesh? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 9, 2014 Share Posted August 9, 2014 By static I mean a non moving mesh Quote Link to comment Share on other sites More sharing options...
Temechon Posted August 9, 2014 Share Posted August 9, 2014 You just have to put mass:0 for a static mesh, but I'm sure you know it... Maybe I don't understand clearly the question Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 9, 2014 Share Posted August 9, 2014 I mean using the inner mesh as impostor (the mesh triangles) Quote Link to comment Share on other sites More sharing options...
Temechon Posted August 9, 2014 Share Posted August 9, 2014 No, oimo cannot do that... Only boxes, cylinder and spheres unfortunately. ant 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 9, 2014 Share Posted August 9, 2014 Ok I tought so but I prefered check it Quote Link to comment Share on other sites More sharing options...
mediabounds Posted August 10, 2014 Author Share Posted August 10, 2014 Is there an example of how to use simple impostors to mimic the shape of a mesh? Or even just a little more guidance on how to approach that would be helpful. Thanks! Quote Link to comment Share on other sites More sharing options...
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