Jump to content

Inconsistent results with MeshImpostor


mediabounds
 Share

Recommended Posts

I am experimenting with loading in 3D models from another program and applying physics to them. I've been using MeshImpostor, but not getting the results I expect.

 

For example:

http://www.babylonjs.com/playground/#1DDYB0

 

I expect that the balls would stay inside of the "cup", but they go right through the sides. Plus, if you watch closely, occasionally, the balls will bounce off of nothing or fall through the middle.

 

The model was created in Maya, exported to OBJ, and converted to babylon using the online converter.

 

Is there a problem with how the model was prepared? Should I be doing something different?

 

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...