Archer3CL Posted August 7, 2014 Share Posted August 7, 2014 Im following this tutorial but im changing some of the sprites. So, when the game is running, sporadically this error appears %c %c %c Phaser v2.0.7 | Pixi.js v1.6.1 | WebGL | WebAudio %c %c http://phaser.io %c %c ♥%c♥%c♥ (03:01:25:504) at public_html/js/phaser.js:22011Uncaught TypeError: Cannot read property 'x' of undefined (03:02:20:821 | error, javascript) at Phaser.Sprite.setFrame (public_html/js/phaser.js:31278:33) at Phaser.Animation.play (public_html/js/phaser.js:44089:22) at Phaser.AnimationManager.play (public_html/js/phaser.js:43593:45) at Neon.item.spawnEnemy (public_html/js/Game.js:61:26) at Neon.Game.update (public_html/js/Game.js:43:23) at Phaser.StateManager.update (public_html/js/phaser.js:16546:35) at Phaser.Game.update (public_html/js/phaser.js:22122:24) at Phaser.RequestAnimationFrame.updateRAF (public_html/js/phaser.js:38277:19) at _onLoop (public_html/js/phaser.js:38263:30)> This is updateupdate: function() { this._spawnRate += this.time.elapsed; if (this._spawnRate > 1000) { this._spawnRate = 0; Neon.item.spawnEnemy(this); } this._enemyGroup.forEach(function(enemy) { enemy.angle += enemy.rotateMe; }); if (!Neon._lives) { this.add.sprite((Neon.GAME_WIDTH - 594) / 2, (Neon.GAME_HEIGHT - 271) / 2, 'game-over'); this.game.paused = true; } }This is spawnEnemyspawnEnemy: function(game) { var dropPos = Math.floor(Math.random() * Neon.GAME_WIDTH); var dropOffset = [-27, -36, -38, -48]; var enemyType = Math.floor(Math.random() * 5); var enemy = game.add.sprite(dropPos, dropOffset[enemyType], 'enemy'); enemy.animations.add('anim', [enemyType], 10, true); enemy.animations.play('anim', 10, true); game.physics.enable(enemy, Phaser.Physics.ARCADE); enemy.checkWorldBounds = true; enemy.events.onOutOfBounds.add(this.removeEnemy, this); enemy.anchor.setTo(0.5, 0.5); enemy.rotateMe = (Math.random() * 4) - 2; game._enemyGroup.add(enemy); },And on my Preloader.js i declare my spritesheet like thisthis.load.spritesheet('enemy', 'img/enemy.png', 50, 50);My spritesheet is 200 x 50 and has 4 different sprites The only thing i tried is to comment the error line on spawnEnemy but if i do that in the game only shows the first sprite. Help is appreciated Link to comment Share on other sites More sharing options...
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