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[WIP] Rymdresa by Morgondag


Morgondag
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so much to read, I didn't manage everything yet :rolleyes: ... very interesting to see the exploration approach on a space themed game. most exploration games seem to chose dungeons or mining currently. nice to hear about the various techniques you are using to create your procedural world. is this world consistent, or does it get recreated on the fly/for every playthrough? I was also wondering how long an average game of Rymd Resa is, do you have save-games?

 

something else that caught my eye was the platforms you are targeting. how hard is it to translate your current game to work for WiiU/Xbox/iPad? Is it just about adding gamepad/touch support, or is additional work required?

 

We have randomized the seeding for every playthrough so in theory we could have persistent zones and just use the same seed every time. However each zone has randomized spawning based on that zone's rules so even if we had a persistant universe the outcome would be different every time. The seeding doesn't play that big role so we randomize it each time.

 

Average play session depends on your play style. The average player stays alive for about 20-40 minutes. The game mechanics are different in each chapter so they vary in completion time.

 

Yes there is save-games and save states. With inventory items, pilot level, currency, progression, research and more that are saved. You keep your items and pilot level for each death. Upon death you gain a legacy level that can be used to gain a temporary bonus for your next session.

 

For porting, performance is the biggest issue, where ipad is the lowest nominator. After that we have UI, some UI doesn't really make sense when you don't have a mouse and keyboard. You also need it to work nice with gamepad. And the WiiU even has a second monitor that needs some more attention as well. For the code side of things each platform have their quirks and apis that need to be taken in consideration. For example save files on steam, standalone desktop and ipad are obviously not the same but we can just convert the data to a readable format.

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  • 2 months later...
We're proud to announce that RymdResa will be available on Steam (for Win and Mac) from August 20, 8.00 AM PDT 

and cost 11.99 USD. Check out the Store Page: http://store.steampowered.com/app/269690/

 

general_release.png

 

Our work continues. Our main focus right now is porting RymdResa to other platforms, planning 

future content patches and fixing bugs! 

 

Later on RymdResa will also be available for Xbox One, WiiU, iPad and Linux!

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  • 3 months later...
ebR6Ngj.jpg

Patch 1.4.0 - Ariel's Belt

We have good news for you! The new patch that we've been working on for the last couple of weeks is finally here.

The patch Ariel's Belt makes RymdResa even bigger and better, but upon that the patch contains new difficulty modes;

normal mode, expert mode and hardcore mode. Yey!

 

Ariel's Belt is the biggest RymdResa patch we've released so far! To celebrate that we have a weeklong discount on

Steam with 33% off!

 

New difficulty modes


  • Normal 


  • Expert


  • Hardcore

Normal Mode

The Original mode

 

Expert Mode

You lose all your items, Pilot Level and 50% your Spacepoints when dying! But you keep your chapter progress.

 

Hardcore mode

You lose everything if you die! Pray to the RNG Gods!

 

New wonders


  • Blue Gloom


  • Yellow Pyramid

 

3VWTANO.png

 

Star collector bonus

New bonus mechanic, gain items when collecting 100 stars.

 

New base content


  • 12 New ship styles.


  • New exploration stories.


  • 2 new laserbots.


  • 40 new universe primitives (such as galaxies, planets etc).


  • 16 new space zones.


  • New graphic variations to the lovely stones.

 

And...

On the startscreen in the left corner we now spawn a star for every human currently in space based on The International

Space Station's API.

 

Mac changes

We have now switched application framework, the old one was too slow and we now see a 50% performance boost in-game,

especially for the ui parts! However this means that the Steam overlay will not be available on mac, but achievements will still

be triggered.

 

Bugs, fixes and balancing


  • Redesigned 2 old large ship styles.


  • Chapter and ship selection Ui screens switched place, with new difficulty settings.


  • Resource Stations are no longer stackable.


  • Fixed rendering issues with teleport gate.


  • Teleport gates are no longer stackable.


  • Un-triggered missions with a higher count than needed should now be triggered retroactively.


  • Redesigned evil ships, they now shoots in waves with a cooldown and random set of bullets, lowered the damage from
  • the shots by 50%.


  • UI is now closed correctly when going to research from progress icon.


  • Dropping random files into the game window will no longer automatically turn the game into a filebrowser.


  • Evilstar damage increased.


  • Equipped ship styles are now view-able from ship -selection screen.

 

PCNNvMp.png

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  • 4 months later...

Right now we have a weeklong Steam discount for RymdResa with 50% off!

The discount is accompanied by a new patch called Winter's Fall. It includes some minor bug fixes and a brand new ship style!

More info about Winter's Fall:

  • Opening steam overlay rapidly multiple times will no longer crash the game. 
  • We fixed a bug with missing option settings at start. 
  • The game no longer crashes if a corrupt save file is created. 
  • We've made a new special ship style, equippable on all ships! 
  • Fixed a rare bug where savefiles wrote corrupt data to disk.

1.7-general.png

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