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[WIP] Rymdresa by Morgondag


Morgondag
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RymdResa

**update: Added a Teaser trailer:
http://www.youtube.com/watch?v=Y1fRadGY1IU

We are currently making an iPad only ( and hopefully a WiiU edition) space game.

RymdResa is a minimal a Producally-generated Space Odyssey.
With focus on poetry, discovery and loneliness.

We have player choose driven poems.
And a randomized main story with clues about the events.
This is getting voice recorded right now.
A Video Intro.
Unlockable ships and secret locations.

We also have a real time chat based on websockets but we are still thinking about the final design decision to add it or not.
The chat works like one way transmissions that you can send to other invisible players in the same region in space.

We have started some of the WiiU development as well but that will be another version.

For design we have restricted ourself to only work with 6 colors.
Mixing pixleart with posterized images, stencil art if you like.
With a minimal soundtrack based on ship and encounters.

There will be no shooting or fighting in this game!
And yeah we are using node.js backend with mongoDB and websockets.
Html5 Canvas with Impact.JS

We are currently working on a site.
Meanwhile you can come hangout at 
http://www.indiedb.com/games/rymdresa


Come visit us at:
http://morgondag.nu/



Here is a early trashy prototype gif  ;) our scanlines got a real beating.

rymdresa.gif



First draft of the Retro UI

 

ui.png
 

 

 

Ingame Story screen,

story.png

 

 

 

 

Some art from the game

planet1.png

 

 

Sounds relaxing and fun? :wub:

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  • 2 weeks later...

Thank you :-)
RymdResa is a swedish name. 
It means space travel or rather,  space journey. 

We currently working on the main story and all sub stories.

For example:
When you get close to a space-station, you can choose to take a closer look.


A randomly picked written mini-story based on the type off object you interact with comes up. 

You get two choices connected to that story.

Depending on what you select, the story outcome change. 
And there are different outcome for the same answer.

Producally-picked stories, and  randomised exploration in an endless space.




 

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