grayhuskie Posted August 7, 2014 Share Posted August 7, 2014 Hi! I'm pretty new with webgl and there seems to be very little help for it on google.I'm trying to make an animated texture for a character walking, but I can't get it to work.All it'll do is flash the last texture I loaded and show nothing when it should be showing the other ones. Here's the relevant parts of my code: Loading textures:var TDCTexture;var TDCAnimation = [];function initTexture() { var frames = 3; for (var i = 1; i <= frames; i++) { TDCTexture = gl.createTexture(); TDCTexture.image = new Image(); TDCTexture.image.onload = function () { handleLoadedTexture(TDCTexture) } TDCTexture.image.src = 'TDC' + i + '.gif'; TDCAnimation.push(TDCTexture); } }Handling textures once they load:function handleLoadedTexture(texture) { gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.image); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.bindTexture(gl.TEXTURE_2D, null); }the object's drawing function, which gets called every frame:var currentTexture; TDC.prototype.draw = function (){ currentTexture = TDCAnimation.pop(); TDCAnimation.unshift(currentTexture); //console.log('drawing ' + currentTexture.image.src) gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, currentTexture); gl.uniform1i(shaderProgram.samplerUniform, 0); gl.bindBuffer(gl.ARRAY_BUFFER, TDCVertexTextureCoordBuffer); gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, TDCVertexTextureCoordBuffer.itemSize, gl.FLOAT, false, 0, 0); gl.bindBuffer(gl.ARRAY_BUFFER, TDCVertexPositionBuffer); gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, TDCVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0); setMatrixUniforms(); gl.drawArrays(gl.TRIANGLE_STRIP, 0, TDCVertexPositionBuffer.numItems); }Any ideas? Thanks!! Quote Link to comment Share on other sites More sharing options...
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