Ridge Batty Posted August 6, 2014 Share Posted August 6, 2014 Hello again.... i tried to make a simple animation in Blender to understand how skeletons/bones work in Babylon... and of course, the bottom fell out.it's just a drop dead simple bending cylinder with two bones and three key frames. i can't understand why it doesn't render correctly. i believe it's just me and my lack of knowledge, but nevertheless, i need some guidance. here's the animation: http://aeon3d.fi/test/anitest1.htmlit's just a simple dual viewport scene, one camera set up at left and second cam at front of the model. everything loads & works ok, no errors and such -- but the animation just looks substantially different than in the original blender file: http://aeon3d.fi/test/mdl/items/bend.blend would be nice to know what's going on. Quote Link to comment Share on other sites More sharing options...
Ridge Batty Posted August 6, 2014 Author Share Posted August 6, 2014 Ok, managed to solve it (just) before i ran out of coffee. Lesson for everyone using Blender & BabylonJS: do NOT NEVER EVER scale meshes in object mode. Temechon 1 Quote Link to comment Share on other sites More sharing options...
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