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[WIP] Cave Dweller


spelagon
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This is an early prototype of a game I'm working on.

Your mission is to guide a little fellow through caves, collecting gems, and reaching the exit safely. What is special is that you don't actually control him, you can just influence the map using a couple of tools which you can drag n drop from a top panel down onto the map. Sounds weird? Try it yourself  :)

 

http://www.spelagon.com/Cocos2D/cwtest/index.html

(The "Massive" level can't be solved btw)

 

The game is optimized for mobiles but plays on desktop too.

This is of course not the final game. I will add new types of "tools", more levels, polish effects etc. But does the basic gameplay look interesting??

 

post-110-0-20742400-1373013633.png

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As it's still a work in progress, the only thing I would complain would be the lack of a tutorial. I had to read the description to finally understand what I had to do.

 

Other than that, I love the idea, the visuals, and after a few tweaks here and there, I think it will be a great game :)

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That's some very interesting gameplay there!

 

I really like this type of games - if you can add some more tools and keep it as interesting and easy to use as it is now, it's going to be brilliant.

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Thanks everyone for the encouragment!

I was a bit worried about mixing arcade gameplay with strategy like this. Will make some kind of help screen and perhaps a tutorial level to make it easier for new players.

 

The game logic is coded in typescript and the rendering is vanilla javascript and cocos2D. Wish there was a typescript version of Cocos2D available..

 

Would be nice with some music and sound fx too. Anyone know where to buy chiptune music? All I have found is for personal use only  :(

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  • 2 weeks later...

Just a quick update on latest changes

 

post-110-0-87645900-1374159321.png

 

  • The avatar now tries to get as close to the exit as possible even when there is no path
  • Changed font to kenpixel
  • New actor: Snake (must be avoided)
  • New actor: Spikes (must be avoided)
  • New actor: Block (can't be destroyed by bomb)
  • New actor: Skull (scares the avatar away)
  • ...and many other little tweaks...

Haven't uploaded this version yet.

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  • 2 weeks later...

So I have a "Release Candidate" ready here: http://www.spelagon.com/Cocos2D/cwtest2/index.html

 

If you find any bugs please leave a message  ;)

(Credits menu is not complete yet and sound fx only works reliably on desktop browsers and iOS 6)

I would love to find some sponsors for this game btw  :D 

 

Tested and works great on these browsers/devices:

  • Desktop : IE9
  • Desktop : Firefox
  • Desktop: Chrome
  • iPhone4 : Default browser
  • iPad1: Default browser
  • Samsung Galaxy S4: Default browser
  • Samsung Galaxy S4: Chrome
  • Samsung Galaxy Tab 2: Chrome (Default browser is way too slow)

 

post-110-0-58693300-1375392448.png  .  post-110-0-96173100-1375392446.png

 
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