hawaiian Posted August 4, 2014 Share Posted August 4, 2014 Hi folks! Im starting to make HTML5 based games for iOS and Android. Currently im using pixi.js but i had poor performance on Android. There's some JS frameworks which solves that problem? Thanks! Quote Link to comment Share on other sites More sharing options...
rich Posted August 4, 2014 Share Posted August 4, 2014 Hi folks! Im starting to make HTML5 based games for iOS and Android. Currently im using pixi.js but i had poor performance on Android. There's some JS frameworks which solves that problem? Thanks! If you can't get something fast running with Pixi you're either (1) doing something wrong, or (2) expecting too much. Quote Link to comment Share on other sites More sharing options...
Sebi Posted August 4, 2014 Share Posted August 4, 2014 If you can't get something fast running with Pixi you're either (1) doing something wrong, or (2) expecting too much. The issue is that androids webview (which he is probably using) is not running webgl and is performing terrible slow. Not sure what Cocoon is doing, but I have read that many developers either use software to convert their js code into C/Java, pack an webview alternative into their app (which will then increase the filesize, etc. Quote Link to comment Share on other sites More sharing options...
jamessimo Posted August 5, 2014 Share Posted August 5, 2014 I agree with Sebastian. I have tried many different frameworks and when it comes to porting my games, the fps is the same. How are you porting your games? Quote Link to comment Share on other sites More sharing options...
totor Posted August 5, 2014 Share Posted August 5, 2014 It really depends on the testing device, with a samsung galaxy tab 2 you range from "lots of bunny" smooth to "two sprites on screen" unplayable. Quote Link to comment Share on other sites More sharing options...
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