JCPalmer Posted August 1, 2014 Share Posted August 1, 2014 I am kind of thinking not. As my mesh flies away, it just disappears. Am using FreeCamera & calling:camera.lockedTarget = scene.getLastEntryByID("Cloth");Camera has mesh right in center at beginning, & is not movable by mouse. Maybe my expectation are too high. Would gladly hear that I am just not doing it right. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 1, 2014 Author Share Posted August 1, 2014 Now looking at the source code for FreeCamera. saw a property noRotationConstraint = false; I changed it true. Did nothing. At the end of my thing, I happened to click, and suddenly the mesh was back in the middle of the canvas. I tried running and clicking every so often, and the camera crudely shifted. So it looks like my answer may be yes. Is there a way which avoids the clicking repeatedly? Thanks, Jeff Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 1, 2014 Author Share Posted August 1, 2014 Fixed it! Well for Automatons, anyway. I just started calling methods of FreeCamera in my beforeRender. Will need to get smarter, like only doing so when movement occurred. If I am just screwed up, & should 'just do this', then please let me know. Thanks Quote Link to comment Share on other sites More sharing options...
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