loloof64 Posted August 1, 2014 Share Posted August 1, 2014 Hello everyone , as I am trying to develop a Rubik's Cube, I would like to share a mesh to several groups, so that applying a transform on such a group does affects each child of the transformed group. I explain more carefully :let's say that a group P0 (for plate 0) has among its child meshes : the meshes M1 and M3and that another group P1 has among its child meshes the meshes M1 and M3.What I would like is that transforming P0 (or P1) affects the meshes M1 and M3 so that P1 (P0) can "see" the changes. How could I achieve that ? Regards Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 1, 2014 Share Posted August 1, 2014 Objects can only have one parent. To achieve your goal I'm afraid you have to do it manually by changing parents to p1 or p0 according to which one you want to manipulate Quote Link to comment Share on other sites More sharing options...
loloof64 Posted August 1, 2014 Author Share Posted August 1, 2014 Thank you for your answer So I am trying to do this way (I've already opened a new thread related to the problem : http://www.html5gamedevs.com/topic/8265-problem-with-my-rubiks-cube-groups/ . I apologize for the "double topic"). Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 1, 2014 Share Posted August 1, 2014 That's fine Quote Link to comment Share on other sites More sharing options...
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