PlayToMax Posted July 31, 2014 Share Posted July 31, 2014 Sup guys,Here's another our game - "Haunted Halloween"It's a physics puzzle game. We used Box2d and our own framework.The old scatterbrain skeleton has lost his head and the player's task is to return the head to its owner. You can move platforms, make things explode and also change the sizes of some objects. And overcome some obstacles like dead hands. Here's a link If you have any questions please feel free to ask maninduw 1 Quote Link to comment Share on other sites More sharing options...
Orbital Game Studios Posted July 31, 2014 Share Posted July 31, 2014 Hey there, I like your game. It's got a great theme, good music and feels well polished and executed. My only negative in the experience thus far is that the game difficulty ramps up very steeply all of a sudden. I feel that levels 1-5 slowly educate the player in the mechanics of game play and how to use the various objects in the level to achieve the objective. However, level 6 the difficulty raises significantly and could be a point where players quit because the level is too difficult. I'm always interested in frameworks, is the custom framework you use something you'd ever plan on releasing? Quote Link to comment Share on other sites More sharing options...
maninduw Posted August 2, 2014 Share Posted August 2, 2014 Great work !! Quote Link to comment Share on other sites More sharing options...
PlayToMax Posted August 4, 2014 Author Share Posted August 4, 2014 Thanks! It's good to hear! However, level 6 the difficulty raises significantly Hmmm..I believe it's not that difficult I'm always interested in frameworks, is the custom framework you use something you'd ever plan on releasing?Yeah. It's our framework "Squire". Currently it's not open for the public but we hope we'll release it someday! Quote Link to comment Share on other sites More sharing options...
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