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[WIP] physics game prototype - 'Star Chaser' feedback


tyson
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Hi all,   I've been working on a Tiny Wings style game using Chipmunk and Cocos2d-html5.

 

Got a working prototype running OK on the Android browser, but I just feel the physics needs a little tweaking.

 

Especially since it keeps getting faster and faster.

 

Anyone have any input?   Not sure if I should if I should increase the mass of the player, or increase gravity.

 

Might take a little while to show the loading screen.

 

http://www.tysonross.com/2013/07/02/wip-physics-game-star-chaser/

 

 

Thanks!

 

--Tys

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Just using Chipmunk's 'applyForce' to the player when there is a touch event.

 

There is also a minimum force applied so the player drifts along.

 

I followed this tutorial. Although I translated to Cocos2d-html5 and Chipmunk rather than Box2d.

 

http://www.raywenderlich.com/32954/how-to-create-a-game-like-tiny-wings-with-cocos2d-2-x-part-1

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