Team_Q Posted July 23, 2014 Share Posted July 23, 2014 Hey Cool Crew,Here is my attempt at making an HTML5 game using Phaser and typescript, I'm traditionally a Flash/XNA/Unity developer but I've been trying my hand at Phaser. This is my first attempt! Play!!! Comments and Critiques are welcome. I'm still updating it and I'm going to add sounds, but check it out.Thanks,Eric Quote Link to comment Share on other sites More sharing options...
rich Posted July 23, 2014 Share Posted July 23, 2014 Fun although quite tricky on a touchpad! I think it should automatically fire the arrow if the cursor leaves the game area, or it gets stuck and when you move back over the game it's sort of locked. I liked the way you could kill the birds by just walking into them with an arrow drawn Quote Link to comment Share on other sites More sharing options...
Team_Q Posted July 24, 2014 Author Share Posted July 24, 2014 Thanks buddy!Yeah I'm going to have to figure how to set out of bounds mouse cursor up.Thanks for Phaser, used a bunch of your Flixel extentions back in the day. So phaser rocks for me. Quote Link to comment Share on other sites More sharing options...
rich Posted July 24, 2014 Share Posted July 24, 2014 Look at the Game.onBlur and onFocus signals. Also Game.onPause and Game.onResume. Using a combination of those you can easily tell when the game has lost and re-gained focus (on desktop at least ) Quote Link to comment Share on other sites More sharing options...
RubyHelix Posted July 24, 2014 Share Posted July 24, 2014 This was actually quite fun. Great artwork. I will say it would be nice if you added the full screen mobile support. Great job. Quote Link to comment Share on other sites More sharing options...
nuvorm Posted July 25, 2014 Share Posted July 25, 2014 nice game. You might reverse the controls to have the bow angle when you point more into the screen instead of out of the screen? Quote Link to comment Share on other sites More sharing options...
Team_Q Posted July 27, 2014 Author Share Posted July 27, 2014 I figured the controls as they were are more indicative of "drawing back your bow". I'm trying to incorporate for screen scaling now, thanks, RubyHelix Quote Link to comment Share on other sites More sharing options...
ricklamers Posted July 27, 2014 Share Posted July 27, 2014 Fun game, feels like a prototype but that doesn't make it bad. The controls are a bit icky as mentioned above with the problem of losing focus getting the arrow 'stuck'. I also noticed the birds sometime fly out of screen while passing you. You only briefly catch them in top right or bottom right corner. Anyway, score: 29!!! +1 keep it up Quote Link to comment Share on other sites More sharing options...
BdR Posted July 27, 2014 Share Posted July 27, 2014 Pretty cool game but there's no sound effects..? I also noticed some birds flying too high or too low out of the screen, so you don't see them passing you. Also, maybe add balloons with powerups, like double arrow or continuous firing arrows? Quote Link to comment Share on other sites More sharing options...
Team_Q Posted July 28, 2014 Author Share Posted July 28, 2014 I'm not sure I understand what's wrong with the controls. You're drawing back, like with a bow,you can click anywhere on the screen to draw. Noted about the birds flying off of the screen, I'll come up with a solution for that issue. Quote Link to comment Share on other sites More sharing options...
Team_Q Posted July 29, 2014 Author Share Posted July 29, 2014 I've updated the Duke!Fixes include:Dynamic Screen Size!Black Background!twice the number of ways to fire arrows!Loading Arrow is the correct way!Birds less likely to leave and never return!Deleted useless files from folder! Still working on:SoundsDesktop focus issues.I've tried this out on IPad 4 and HTC 1 and it seems work/scale correctly.Any feedback/HotTips appreciated. Play!!! Quote Link to comment Share on other sites More sharing options...
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