qwertxp Posted July 23, 2014 Share Posted July 23, 2014 game.physics.arcade.collide(spriteGroup, tileSprite); it's not working,not support? Link to comment Share on other sites More sharing options...
JP91 Posted July 23, 2014 Share Posted July 23, 2014 This type of collision works well. Link to comment Share on other sites More sharing options...
qwertxp Posted July 23, 2014 Author Share Posted July 23, 2014 This type of collision works well. yes, i rewrite a sample code, it's work.maybe other mistake in my main code. Link to comment Share on other sites More sharing options...
qwertxp Posted July 23, 2014 Author Share Posted July 23, 2014 i find out the resone:tileSprite.scale.setTo(2, 2)when scale the tileSprite, collide will failed. Link to comment Share on other sites More sharing options...
cuchi12 Posted August 27, 2014 Share Posted August 27, 2014 how did you fix the collision after scaling sprites? Link to comment Share on other sites More sharing options...
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