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Vertex Attributes


Ridge Batty
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hello there,

 

since this is my first post: kudos to deltakosh et al for this great work.

 

my question is, how can i add custom attributes (buffers) to my shaders? it seems like normals, positions and uv's just magically surface when needed - yes, they're quite cleverly integrated and hidden from the developer.

 

now i know i can cheat the system and use for example normals to send additional data to my vertex shader... but then i can't use the normal data for their original purpose anymore =p

 

i don't want to read and understand the source code... because that is not what you're supposed to do when using a framework. if i wanted to do that, i would write my own low level framework. and -- for the life of me i can't find the info from the documentation. can anyone at least point me to the right direction?

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