samme Posted August 31, 2017 Share Posted August 31, 2017 On 8/21/2017 at 11:27 AM, QLNEO said: I'm currently working with lots of groups, and I really miss a kill() for groups. Not killAll(), I mean kill(). Since groups have alive, exists and visible properties, and that applies to children, it would be just natural to be able to kill groups as well. I have a branch for this. phaser-ce/issues/339 Link to comment Share on other sites More sharing options...
Karma Octopus Posted October 5, 2017 Share Posted October 5, 2017 On 2017-08-29 at 3:30 PM, rich said: @Karma Octopus you can get those values from 'body.pos' and 'body.vel' (these are the original properties that Impact.js uses, so I couldn't change their names). I think maybe I may leave it like this for Impact, but when we add in Arcade Physics it should be a lot cleaner. You're right about the debug boxes though - they are drawn before the solver takes place (and update too). I could definitely move this to happen after everything has been solved, I'm just wary of yet another iteration loop. I found 'body.pos' and 'body.vel' in Impact but I had to make my own get functions to actually get to them. I see now that maybe I didn't need to do that for 'body.vel' but I still don't think 'body.pos' is reachable. I believe adding this.pos = this.body.pos; to the constructor of ImpactBody.js will solve the access problem. Link to comment Share on other sites More sharing options...
pixelburp Posted October 15, 2017 Share Posted October 15, 2017 Maybe I'm blind and it was already addressed, or this has come up before, but perhaps a migration guide would be handy for people porting from v2 to v3? I get the impression there's isn't that much difference between the two versions bar a few key functional issues, but a list of snags / gotchas might reduce confusion or heartache... Link to comment Share on other sites More sharing options...
rich Posted October 15, 2017 Author Share Posted October 15, 2017 Too early for a migration guide. Link to comment Share on other sites More sharing options...
pixelburp Posted October 15, 2017 Share Posted October 15, 2017 4 minutes ago, rich said: Too early for a migration guide. I meant when a stable / public release was ready, if it hadn't been considered, it be useful! Link to comment Share on other sites More sharing options...
rich Posted October 16, 2017 Author Share Posted October 16, 2017 It's on the list, although the more I plan it, the more I think it's quite a large task because more has changed than hasn't! Link to comment Share on other sites More sharing options...
Finwillwin Posted January 28, 2018 Share Posted January 28, 2018 *Fix a bug in Phaser ce were if you use a tilemap, it makes a miniledge so you can jump on walls. Link to comment Share on other sites More sharing options...
KevinYen Posted February 7, 2018 Share Posted February 7, 2018 Will Typescript still supported on Phaser 3 Release version ? I hope release version can provide Typescript definition files to develop game? Thanks alot. Link to comment Share on other sites More sharing options...
Antriel Posted February 7, 2018 Share Posted February 7, 2018 5 hours ago, KevinYen said: Will Typescript still supported on Phaser 3 Release version ? I hope release version can provide Typescript definition files to develop game? Thanks alot. Yes, there will be TS defs for Phaser 3. Fenopiù 1 Link to comment Share on other sites More sharing options...
Doug Posted February 13, 2018 Share Posted February 13, 2018 An easier way to integrate with Angular via npm. Currently you either have to download the compiled js and include it in the scripts section of .angular-cli.json or (better) you install with npm, but then you have to eject the project because there are entries required in the webpack config. The latter is preferable with regards Phaser, but it's not great to have to eject the project. Thank you! Link to comment Share on other sites More sharing options...
casey Posted February 13, 2018 Share Posted February 13, 2018 +1 for the migration guide. Link to comment Share on other sites More sharing options...
Fenopiù Posted February 13, 2018 Share Posted February 13, 2018 On 7/2/2018 at 12:26 PM, Antriel said: Yes, there will be TS defs for Phaser 3. Maybe in future... right now there are no TS defs :-( Link to comment Share on other sites More sharing options...
Antriel Posted February 13, 2018 Share Posted February 13, 2018 30 minutes ago, Fenopiù said: Maybe in future... right now there are no TS defs :-( Soon™ Fenopiù 1 Link to comment Share on other sites More sharing options...
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