Rhuno Posted July 17, 2014 Share Posted July 17, 2014 Hi all, I recently started playing around with threejs and am looking for suggestions on implementing terrain following. I have a simple demo here: http://rhuno.com/tests/webgl/height/ This works to a degree, but it isn't very smooth. The box just kind of pops to a new height. My current technique just combines triangles into quads, checks to see which quad the box/player is within and then sets the box's y position to the average y of the quad's vertices. The code is below.for(var j = 0, len = geometry.faces.length; j < len; j+=2){ face1 = geometry.faces[j]; face2 = geometry.faces[j+1]; if( pos.x >= verts[face1.a].x && pos.x <= verts[face2.b].x) { if(pos.z >= verts[face1.a].z && pos.z <= verts[face2.b].z) { var avgY = verts[face1.a].y + verts[face1.b].y + verts[face1.c].y; avgY += verts[face2.a].y + verts[face2.b].y + verts[face2.c].y; targetY = avgY * 0.166 + 4.5; } }}// increase y positionif(targetY != undefined && Math.abs(targetY - pos.y) > 0.5){ if(pos.y < targetY) pos.y += 0.5; else if(pos.y > targetY) pos.y -= 0.5;} I was just wondering if anyone had any tips or good resources for a better implementation and smoother results. Cheers. Quote Link to comment Share on other sites More sharing options...
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