Apathy Posted July 17, 2014 Share Posted July 17, 2014 Wanted to know if you can show the loading bar progress just like at the beginning with the dynamic loader? Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 16, 2014 Share Posted October 16, 2014 I am wondering whether this is possible also, on a per level basis. Thank you in advance! Quote Link to comment Share on other sites More sharing options...
enpu Posted October 17, 2014 Share Posted October 17, 2014 This should now work correctly on current develop branch. Example:game.module( 'game.main').body(function() {game.addAsset('sprite1.png');game.createScene('Main', { init: function() { // Add new sprite to load queue game.addAsset('sprite2.png'); // Init new loader this.loader = new game.Loader('Game'); }, click: function() { // Start loader this.loader.start(); }});game.createScene('Game', { init: function() { }});}); Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 17, 2014 Share Posted October 17, 2014 Hi @enpu Awesome work, thank you! Can I still do things like below, or do I have to preload the assets and setup the loader before jumping to the next level? I tried the below, but no loading bar is showing.game.module( 'game.level1').body(function() {// LEVEL CODEgame.createScene('Level1', { backgroundColor: 0x000000, init: function() { game.addAsset('level1/worldBg.png'); var loader = new game.Loader(); loader.onComplete(this.loaded.bind(this)); loader.start(); }, loaded: function() { // SETUP WORLD BG var worldBg = new game.Sprite('level1/worldBg.png'); worldBg.anchor.set(0.5, 0.5); worldBg.position.set(240, 160); this.stage.addChild(worldBg);PS. I'm still getting the animation issue since the update in this topic ... http://www.html5gamedevs.com/topic/9831-few-n00b-gameanimation-questions/ Quote Link to comment Share on other sites More sharing options...
enpu Posted October 17, 2014 Share Posted October 17, 2014 You should preload your assets before changing the scene. Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 17, 2014 Share Posted October 17, 2014 Hi @enpu Thank you! I understand how its works now. One thing I've notice tho that it doesn't work the same as when setting a scene ... fader.fadeOut(function() { //game.system.setScene('LevelWarmingUp'); loader.start();}); If I use setScene, the game transitions perfectly "killing" any current tweens etc in the process. Using the loader, I get an error as it jumps to the loading screen, because a tween is still running Quote Link to comment Share on other sites More sharing options...
enpu Posted October 17, 2014 Share Posted October 17, 2014 Hmm, not 100% sure what you are trying to do there, can you show some more of your code? thanks! Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 17, 2014 Share Posted October 17, 2014 Sure Here is an example ... I have a bunch of tween animations running. When I change scene using setScene, there are no errors. If I change scene by using the loader (loading the next scene), I get errors because the game is looking for the tweens lined up. (sorry about the formatting, it doesn't seem to paste correctly).var hotDog = function() { game.audio.playSound('audio/harpPass.m4a'); game.audio.playSound('audio/yay.m4a'); dog.hotDog = true; game.scene.addTween(buttonPlay, {alpha:1}, 250, {delay:0}).start();buttonPlay.interactive = true;buttonPlay.buttonMode = true;game.tweenEngine.stopTweensForObject(boyEyebrow1);game.tweenEngine.stopTweensForObject(boyEyebrow2);game.tweenEngine.stopTweensForObject(boyEye1);game.tweenEngine.stopTweensForObject(boyEye2);game.tweenEngine.stopTweensForObject(boyEar1);game.tweenEngine.stopTweensForObject(boyEar2);game.tweenEngine.stopTweensForObject(boyMouth);game.tweenEngine.stopTweensForObject(boyMouth.scale);game.tweenEngine.stopTweensForObject(boyArm1);game.tweenEngine.stopTweensForObject(boyArm2);game.tweenEngine.stopTweensForObject(boyBody);boyArm2.visible = false;boyArm2b.visible = true;boyMouth.setTexture('levelPerplexingProblems/boyMouth2.png');game.scene.addTween(boyMouth.scale, {x:1, y:1}, 100, {delay:0, easing:'Quadratic.Out'}).start(); var boyBop = function() { game.scene.addTween(boyEyebrow1, {x:-18*r, y:-43*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyEyebrow2, {x:26*r, y:-43*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyEye1, {x:-16*r, y:-34*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyEye2, {x:24*r, y:-34*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyEar1, {x:-32*r, y:-28*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyEar2, {x:30*r, y:-28*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyMouth, {x:4*r, y:-28*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyArm1, {x:0*r, y:-13*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyArm2b, {x:8*r, y:-13*r}, 125, {delay:0, easing:'Quadratic.In'}).start(); game.scene.addTween(boyBody, {x:0*r, y:-36*r}, 125, {delay:0, easing:'Quadratic.In', onComplete:boyBop2}).start(); } var boyBop2 = function() { game.scene.addTween(boyEyebrow1, {x:-18*r, y:-40*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyEyebrow2, {x:26*r, y:-40*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyEye1, {x:-16*r, y:-31*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyEye2, {x:24*r, y:-31*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyEar1, {x:-32*r, y:-29*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyEar2, {x:30*r, y:-29*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyMouth, {x:4*r, y:-25*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyArm1, {x:-20*r, y:-11*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyArm2b, {x:20*r, y:-11*r}, 125, {delay:0, easing:'Quadratic.Out'}).start(); game.scene.addTween(boyBody, {x:0*r, y:-35*r}, 125, {delay:0, easing:'Quadratic.Out', onComplete:boyBop}).start(); } boyBop(); } buttonPlay.click = buttonPlay.tap = function() { game.audio.playSound('audio/clickPlay.m4a'); game.audio.playSound('audio/harpOk.m4a'); buttonPlay.scale.set(0.75, 0.75); game.scene.addTween(buttonPlay.scale, {x:1, y:1}, 500, {delay:0, easing:'Elastic.Out'}).start(); buttonPlay.interactive = false; buttonPlay.buttonMode = false; fader.fadeOut(function() { //game.system.setScene('LevelWarmingUp'); loader.start(); }); } }, Quote Link to comment Share on other sites More sharing options...
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