Debels Posted July 15, 2014 Share Posted July 15, 2014 Hello everyone, I just started to develop HTML5 games and I've come with a doubt about it... What resolution should I use in my games?, I heard someone before say 320*480 and 480*320 is a nice bet, but I don't know if that is still the case with all mobile devices getting bigger screens... So to make a concise question: What resolution is the safest bet? Quote Link to comment Share on other sites More sharing options...
nixeldev Posted July 16, 2014 Share Posted July 16, 2014 I use 320x480 for positioning, but switch out for higher resolution graphics and scale up on retina devices. Quote Link to comment Share on other sites More sharing options...
Mefteg Posted July 17, 2014 Share Posted July 17, 2014 I use 640x360 because it's half-HD (1280x720). It gives me that : http://lreditor.herokuapp.com/game/?levelname=example&storage=file Quote Link to comment Share on other sites More sharing options...
Jethin Posted July 23, 2014 Share Posted July 23, 2014 It shouldn't exceed the WVGA frame size of 800x480, this article link says msdn.microsoft.com/en-us/hh563503.aspx Quote Link to comment Share on other sites More sharing options...
leolistens Posted July 28, 2014 Share Posted July 28, 2014 Hey, Nixeldev, I'm giving my first steps in html5 development. I am also using a 320x480 resolution, but I don't figure out yet how to scale up on mobile browsers. Any tips? I am using Gamemaker to create my games, my knowledge is pretty basic so far. Thanks, Leo Quote Link to comment Share on other sites More sharing options...
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