rich Posted June 25, 2013 Share Posted June 25, 2013 Hi all, I just posted this up on my blog and figured you may find it interesting / have some feedback http://www.photonstorm.com/archives/11088/closing-in-on-the-phaser-1-0-release Link to comment Share on other sites More sharing options...
Mat Groves Posted June 25, 2013 Share Posted June 25, 2013 looking good dude Link to comment Share on other sites More sharing options...
PaulR Posted June 26, 2013 Share Posted June 26, 2013 I have yet to try phaser but it certainly looks like a battle hardened and fairly impressive library. Link to comment Share on other sites More sharing options...
champignon champion Posted June 26, 2013 Share Posted June 26, 2013 I don't know anything about javascript, but if I did (or when I do) I'm sure your library would be of much use Link to comment Share on other sites More sharing options...
Orillian Posted July 3, 2013 Share Posted July 3, 2013 rich, I think the best option is to keep both, physics options and let the end user select the one they need. While the AABB type physics isn't great it does do what a lot of people need, especially when making tile based games. I'd like the option, especially if it lets me eak those last couple frames out when building for mobile. Otherwise just hurry up and get 1.0 out. I want to start using it. O. Link to comment Share on other sites More sharing options...
Yora Posted July 7, 2013 Share Posted July 7, 2013 Just wanna say I'm really excited for this release. I'm relatively new to programming and especially so to javascript, and I'd love for Phaser to be my starting point especially when I'm coming from Flixel. Though from the sounds of things, it seems to be a better idea for me to hold off delving into it until 1.0. Rooting for you to get it done, and thanks for all your hard work. Link to comment Share on other sites More sharing options...
Mike Posted July 8, 2013 Share Posted July 8, 2013 My 2 cents: Ditch the AABB modeInclude the cool physics engine, so even if we build something simple developers will get used with it and will be cool when they go to something more challenging Also I want to say that, I'm more than eager for version 1.0 cause then I'll finish the breakout sample game REALY I wait for Phaser 1.0 like a wait Christmas time. Link to comment Share on other sites More sharing options...
korpuskel Posted July 8, 2013 Share Posted July 8, 2013 I am really exited about the 1.0 release, too Just one question: Spine (http://esotericsoftware.com) is getting really popular, do you plan to integrate support for it? I wish you best luck for your game release this week and as little last minute bugs as possible Link to comment Share on other sites More sharing options...
rich Posted July 8, 2013 Author Share Posted July 8, 2013 Yes, I adore Spine, we will definitely be supporting it. Link to comment Share on other sites More sharing options...
korpuskel Posted July 8, 2013 Share Posted July 8, 2013 That is really appreciated because there even are no Typescript definitions for the Spine javascript runtime. Big thumbs up! Link to comment Share on other sites More sharing options...
korpuskel Posted August 12, 2013 Share Posted August 12, 2013 Hey Rich, Happy Birthday!It is really appreciated (but a little crazy, too ) to work for and release v1.0 on your birthday. I really hate to nag again about the Spine support but from the README.md I concluded that it seems to be quite at the bottom of the todo list. Could you pleasemove it up a little, so that the ETA is < 3-4 weeks orgive some hints on how you would implement it so I can do a quick-and-dirty impl until you do it properly? Keep up the good work, but seriously take break today Link to comment Share on other sites More sharing options...
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