Enoray Posted July 12, 2014 Share Posted July 12, 2014 Hey guys, i'm started my first own blender project for bjs. Now i got the Problem that the .babylon file is 217MB Can someone give me some tipps hoe i can reduce it to like 1%? Here u can get the blender file blender file.zip. Thank you Quote Link to comment Share on other sites More sharing options...
Enoray Posted July 12, 2014 Author Share Posted July 12, 2014 ok i got it u shouldnt use to high view on Subdivision Surface Wingnut 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted July 12, 2014 Share Posted July 12, 2014 Enoray, you have to get into the habit of thinking "lowpoly/game" - not "highpoly/still render". So with that in mind a few basic tips: 1. Be careful using blender modifiers, not just the Subdivision Surface. also Multi-Res and Array modifiers and modeling by extruding surfaces along curves.2. If you are using rigs/armatures use the minimum number of bones you need - if finger movement is not important don't put 3 bones in every finger. (I use a human rig with 23 bones)3. Be careful with the number of keyframes in animations.4. If you want to create nice normal, AO maps etc, have a highpoly version and a lowpoly version - bake maps from hi->low. Delete the hipoly after you have the maps.5 After you have built a model(s) check for duplicate vertices, hidden faces or faces that will not be visible in your final scene If, for whatever reason, you only have a high polymodel, then consider learning the techniques of "Retopology" or "Polygon Reduction/Decimation". For the latter I would use a free program called "MeshLab" which has more options than Blender's built in Decimator. Using MeshLab Make "lowpoly thinking" you natural workflow. cheers, gryff Wingnut and JCPalmer 2 Quote Link to comment Share on other sites More sharing options...
Enoray Posted July 12, 2014 Author Share Posted July 12, 2014 Thanks for your tips! Im new in this 3D things. But i'll try to remind your tips. I try to create my working room and i think if i got it below 10MB its perfect Is there a way to export elastic things like wires? MeshLab looks realy nice i'll give it a try later when i have finished my scene Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 13, 2014 Share Posted July 13, 2014 Hello, why not contributing to current blender exporter? Quote Link to comment Share on other sites More sharing options...
Enoray Posted July 14, 2014 Author Share Posted July 14, 2014 I think my Skills ar not good enough for it but i'll try when i got the time GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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