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BJS 1.13: New features and demos - Lines and dragdrop


GameMonetize
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http://www.babylonjs.com/playground/#BT0OH  (DK's lines demo)

 

When ya first look at this thing, ya think... yeah, it's rotating.

 

But no.  It's live-updating the Y-positions for its vertexData!  A sine wave oscillation is actually 'travelling' through the structure.  Holy crap, Batman!

 

See?  Amazing genius. 

 

But I was ready this time, Deltakosh.  I had my drool bucket placed under my chin... before I even looked at your code  :)

 

Way cool, DK!  Way cool.

 

edit:

I, of course, am required by law to mess with it, bloating the code, bogging the GPU, and making the garbage collector work its brains out.  http://www.babylonjs.com/playground/#BT0OH#2

 

Yet another edit:

Moiré festival - http://www.babylonjs.com/playground/#BT0OH#5

 

It is past midnight, now.  erf.  I need to stop playing with this thing and get some sleep.  But it sure is fun!  HELP!  I CAN'T ESCAPE FROM DK's LINES DEMO!  :)

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I tried a Float32Array version, http://www.babylonjs.com/playground/#BT0OH#6 .  It seemed to perform the same as the original for me.  Does the FPS change up or down compared to the original for anyone else?  I am running from Ubuntu, on Firefox.  I am not completely sold on the OpenGL drivers being as good as NVidia's for Windows.

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  • 1 year later...
On 11-7-2014 at 10:13 PM, Deltakosh said:

Hey team!

 

I've just published 2 features demos:

- How to drag'n'drop items: Playground

 

 

Cheers!!!!! I'll disapear for the week-end I count on you to keep the forum safe and useful :D

 

What's up with the detaching and ataching of the camera? I really don't understand why that is necessary here?

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