GameMonetize Posted July 16, 2014 Author Share Posted July 16, 2014 You make me shy Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 18, 2014 Share Posted July 18, 2014 http://www.babylonjs.com/playground/#BT0OH (DK's lines demo) When ya first look at this thing, ya think... yeah, it's rotating. But no. It's live-updating the Y-positions for its vertexData! A sine wave oscillation is actually 'travelling' through the structure. Holy crap, Batman! See? Amazing genius. But I was ready this time, Deltakosh. I had my drool bucket placed under my chin... before I even looked at your code Way cool, DK! Way cool. edit:I, of course, am required by law to mess with it, bloating the code, bogging the GPU, and making the garbage collector work its brains out. http://www.babylonjs.com/playground/#BT0OH#2 Yet another edit:Moiré festival - http://www.babylonjs.com/playground/#BT0OH#5 It is past midnight, now. erf. I need to stop playing with this thing and get some sleep. But it sure is fun! HELP! I CAN'T ESCAPE FROM DK's LINES DEMO! GameMonetize and JackFalcon 2 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted July 18, 2014 Share Posted July 18, 2014 I tried a Float32Array version, http://www.babylonjs.com/playground/#BT0OH#6 . It seemed to perform the same as the original for me. Does the FPS change up or down compared to the original for anyone else? I am running from Ubuntu, on Firefox. I am not completely sold on the OpenGL drivers being as good as NVidia's for Windows. Quote Link to comment Share on other sites More sharing options...
Carharttguy Posted March 16, 2016 Share Posted March 16, 2016 On 11-7-2014 at 10:13 PM, Deltakosh said: Hey team! I've just published 2 features demos: - How to drag'n'drop items: Playground Cheers!!!!! I'll disapear for the week-end I count on you to keep the forum safe and useful What's up with the detaching and ataching of the camera? I really don't understand why that is necessary here? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 16, 2016 Share Posted March 16, 2016 This is to avoid camera rotation while you're dragging the mesh. Boz and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
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