Alvaro Posted July 10, 2014 Share Posted July 10, 2014 Hi guys, I am coding a simple tiled terrain system. I load tiles with height map information when needed from my back-end. I am using, so far, the World Monger texture system. But between tiles (each tile is a different Mesh) I can see that the texture doesn't match. I understand why is this happening, but I cannot figure it out how could I solve this problem. Any ideas? Cheers! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 22, 2014 Share Posted August 22, 2014 Hi Alvaro! I know this is late coming, but you can visit http://www.html5gamedevs.com/topic/7784-need-advices-about-a-new-vertexdatacreatetiledground-function/ and take a look at some work that kostar111 has been doing. Make sure you check out his comprehensive tutorial at http://makina-corpus.com/blog/metier/how-to-use-multimaterials-with-a-tiled-ground-in-babylonjs . Quote Link to comment Share on other sites More sharing options...
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