burbonvagin Posted July 9, 2014 Share Posted July 9, 2014 n00b question here: I'm trying to create mirror textures and I don't understand what the four arguments of BABYLON.Plane() control. (I'm just learning 3d theory).new BABYLON.Plane(0, -1, 0, -10) // ????? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted July 9, 2014 Share Posted July 9, 2014 InmirrorMaterial.reflectionTexture = new BABYLON.MirrorTexture("mirror", 512, scene, true);mirrorMaterial.reflectionTexture.mirrorPlane = new BABYLON.Plane(0, 0, 1.2, -0.4);The fourth parameter for the Plane represents the distance where the reflexion occurs. You can consider your mirror plane as a symetry axis for the reflexion to occur, the reflexive image is drawn on the plane (of course) but you can move this "symetry axis" in front or behind the mirror plane to get a corrected reflexion that better represents the reality. It's difficult to explain, but if you create an object just on top of your mirror and then change this value, you will understand what it's about. Quote Link to comment Share on other sites More sharing options...
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