Rudrabhoj Bhati Posted June 22, 2013 Share Posted June 22, 2013 For long time I used to think making my own art (character, background, logos, icons, etc.) are impossible. Then I found Illustrator and Inkscape which made making art very easy. I followed some tutorials to make icons and logos on youtube and made my compnay logo from ground up. Then I tried making icons, I googled at google images for ideas. Just for inspiration, not for stealing off course Just starting to look into world of vector charecter design, any body with exprience on that? Any link/video/website suggestion? And what do you guys use for art in your game? CrurnNubJuill33pdqwqtoe 1 Quote Link to comment Share on other sites More sharing options...
Ryguy Posted June 22, 2013 Share Posted June 22, 2013 Inkscape is a great option. I use it in my games. Not only is it much faster than pixel art, it scales well and looks impressive when done correctly. It's definitely not the only way to do things, but it is a good one, especially for beginning artists. Quote Link to comment Share on other sites More sharing options...
Solidus Posted June 22, 2013 Share Posted June 22, 2013 Inkscape + making my games in 960x640 so they look great on devices of all sizes vector art makes that easy Quote Link to comment Share on other sites More sharing options...
remvst Posted June 22, 2013 Share Posted June 22, 2013 I've always been making my own graphics under Gimp. They do look ugly, but I just like doing everything on my own (concerning HTML5 games). If you have some good Inkscape tutorials though, I'd love to see them. I've tried it and just couldn't make anything good. I had to learn how to use Gimp by myself, but I'm not sure I would have the courage to do it again... Quote Link to comment Share on other sites More sharing options...
Daikrys Posted June 23, 2013 Share Posted June 23, 2013 if you plan to use inkscape just start here edit: oh i also created my avatar with inkscape for animations i use spriter but spine seems to be useful too Rudrabhoj Bhati 1 Quote Link to comment Share on other sites More sharing options...
remvst Posted June 23, 2013 Share Posted June 23, 2013 if you plan to use inkscape just start hereThanks, very useful Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted June 23, 2013 Author Share Posted June 23, 2013 if you plan to use inkscape just start here edit: oh i also created my avatar with inkscape for animations i use spriter but spine seems to be useful tooOMG, your avatar is outstanding. Really, vector have made the work real easy. Before knowing about vectors I never have imagined to create any artwork which is not a shit I also made my own avatar which happens to be my compnay logo in illustrator xD Quote Link to comment Share on other sites More sharing options...
Dream Of Sleeping Posted June 23, 2013 Share Posted June 23, 2013 I'm using Inkscape. I was using gimp which would drive me crazy. Inkscape is so easy to use and has an easy to undertand manual. I have no passion for art what so ever so it's hard to force myself to do it, but I'm noticing improvements. And the graphics for game I'm working on, although not professional by any stretch of the imagination, look nice enough to be able to enjoy the game. Quote Link to comment Share on other sites More sharing options...
anheric Posted June 24, 2013 Share Posted June 24, 2013 I use illustrator for a friends project and even though the results aren't horrible, I keep wanting to make pixel art instead:] I prefer illustrator because it works good with photoshop and shares the same logic in some ways too. Vector art is faster than pixel but for small projects what matters is what style you're more familiar with.I'd say the most important thing when starting is keeping your art simple. That way you are faster on finishing each asset therefore getting more experience on how everythings done Quote Link to comment Share on other sites More sharing options...
champignon champion Posted June 24, 2013 Share Posted June 24, 2013 Vector art is faster than pixel but for small projects what matters is what style you're more familiar with. Hmm, I don't think so. I'm more familiar with pixelart as well (and I usually prefer it to vector) but pixelart just isn't as attractive to the average consumer. So it depends on what your target audience is, assuming you're going to monetize it. Quote Link to comment Share on other sites More sharing options...
anheric Posted June 24, 2013 Share Posted June 24, 2013 Hmm, I don't think so. I'm more familiar with pixelart as well (and I usually prefer it to vector) but pixelart just isn't as attractive to the average consumer. I like to think its about good execution, not choosing a style; although some game themes just don't do well with pixel art, or reverse So it depends on what your target audience is, assuming you're going to monetize it. Couldn't agree more. Quote Link to comment Share on other sites More sharing options...
@99golems Posted June 24, 2013 Share Posted June 24, 2013 i usually outsource for art. I tried doing it myself but my strength is design and development, not art. I have a subscription to adobe creative cloud so I use photoshop and illustrator (gimp and inkscape before that). otherwise I found some good local artists I like working at by going to our local game developer meetings. Quote Link to comment Share on other sites More sharing options...
Lowren Posted June 25, 2013 Share Posted June 25, 2013 I'm lucky to have a boyfriend who's digital artist so he can make all my game art for free, but when he's busy or when I have to do art from my own I simply use Photoshop and Illustrator. Sometimes a pixel art software when it's required. Quote Link to comment Share on other sites More sharing options...
gobbogoes Posted June 25, 2013 Share Posted June 25, 2013 I prefer to paint my characters etc. in Photoshop to vectorise them in other programs like Inkscape. But it´s not so good for fades, only flat forms...examples: www.gobbogoes.com Quote Link to comment Share on other sites More sharing options...
-AAG- Posted June 27, 2013 Share Posted June 27, 2013 Inkscape + making my games in 960x640 so they look great on devices of all sizes vector art makes that easyI was thinking about this the other day. Scaled up vs scaled down. I like trying all kinds of graphics and some stuff like pre-rendered graphics and photos just don't look good when scaled up. I'm going to try using this "trick" and see how it goes. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted June 27, 2013 Share Posted June 27, 2013 Yeah, that's the trick, lookScaled up:Scaled down:The scaled down picture even looks better than the original pre-render (first picture) at half the size. The only problem I can see is the size of my game getting big because of the large graphics. Quote Link to comment Share on other sites More sharing options...
Ryguy Posted June 27, 2013 Share Posted June 27, 2013 AAG: You might also find performance issues, since it has to sort through and draw more pixel data. I would make sure to test on a lower end phone throughout the dev process if you plan to use large images. It does look great (I often do it) but you need to be careful with your frame rate.Gobbogoes, that's great stuff. Does the two step process end up taking much longer? Quote Link to comment Share on other sites More sharing options...
-AAG- Posted June 27, 2013 Share Posted June 27, 2013 Thanks for the tip! I'm thinking of getting the Android module for GM: Studio so maybe I'll save the big images for that. Quote Link to comment Share on other sites More sharing options...
shanatron Posted June 29, 2013 Share Posted June 29, 2013 I use inkscape and the tutorials on this blog: http://2dgameartforprogrammers.blogspot.mx/Vector art is easy to manipulate Quote Link to comment Share on other sites More sharing options...
wizardstudioz Posted July 25, 2013 Share Posted July 25, 2013 Photoshop and Gimp is my regular option Quote Link to comment Share on other sites More sharing options...
Lazer Posted July 25, 2013 Share Posted July 25, 2013 I use Photoshop for game art when I need it, but usually my games tend to use shapes drawn directly onto the canvas (strokes, rects, arcs, etc) Quote Link to comment Share on other sites More sharing options...
Raiper34 Posted July 25, 2013 Share Posted July 25, 2013 I use inkscape and the tutorials on this blog: http://2dgameartforprogrammers.blogspot.mx/Vector art is easy to manipulate Same here, but mostly i do not work alone, i usualy work with graphic artist Quote Link to comment Share on other sites More sharing options...
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