yortuc Posted July 7, 2014 Share Posted July 7, 2014 hi, this is my first game developed with Phaser.hope you enjoy. direct game link: yortuc.com/sr detalis: yortuc.com Quote Link to comment Share on other sites More sharing options...
GNUton Posted July 9, 2014 Share Posted July 9, 2014 SyntaxError: JSON.parse: unexpected character at line 1 column 1 of the JSON data phaser.min.js.pagespeed.jm.lZ2qPStZE-.js:1 it doesn't load.. it stops to 41% Quote Link to comment Share on other sites More sharing options...
morpbz Posted July 10, 2014 Share Posted July 10, 2014 It looks great. Love the parallax effect Quote Link to comment Share on other sites More sharing options...
yortuc Posted July 10, 2014 Author Share Posted July 10, 2014 @morpbz thanks. btw, there is a problem with firefox while loading json file. interesting. any ideas? Quote Link to comment Share on other sites More sharing options...
playtwice Posted July 11, 2014 Share Posted July 11, 2014 Simple fun, good looking art and addictive. A problem I had while playing on my nexus 10 was the black bars on the sides of the game which does not register input, you could either use exact fit scaling or make the game playable in the standard aspect ratios. The music track could also have been longer.Ps. I feel like I know the character art from somewhere, have you made it or is it available for free somewhere? Quote Link to comment Share on other sites More sharing options...
yortuc Posted July 11, 2014 Author Share Posted July 11, 2014 thank you so much for the comments and advices. i tried exact scale but it stretches sprites, i will consider manual scaling for standard aspect ratios. the music track was longer actually and i cut it to reduce the file size. in my experiments file size was not a problem so i may change it with longer version. and yes, character and platforms are from free open game art bundle http://open.commonly.cc/unlocked Quote Link to comment Share on other sites More sharing options...
playtwice Posted July 11, 2014 Share Posted July 11, 2014 Nice site, definitely will save that for later. Yes stretching is not optimal but it's acceptable when it's just minor. Your game should support aspect ratios from 3/2 to 16/9 and if you use stretching on some of those nobody would mind. As I phaser developer I knew that input doesn't work outside of the canvas itself but majority of your player will probably never guess that. The current game I'm working on know I use a music track with the length 2:23 and the size it just under 1mb. It's long enough to not get repetitive and I would say that 1mb is an acceptable size. Quote Link to comment Share on other sites More sharing options...
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