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An extremely simple yet very powerful animation blending system (oTakhi Platform)


mfdesigner
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We are very pleased to have completed and ready to release a new animation blending system that allows users to combine and synchronize skeletal, morph, path animations and audio tracks on a single timeline with millisecond accuracy.

 

Here is a sample scene featuring a fully rigged T.Rex animated with 3 skeletal animation tracks and 1 path animation track.

(click to start animation.)

 

trex.png

 

Here is the accompanying tutorial showing how it was done.

 

http://www.youtube.com/watch?v=2wPx3_BDS38

 

oTakhi platform is a cloud-based top-down object oriented game development platform for the web.

 

The immediate benefit of using top-down object-oriented design pattern is that anyone at any time can create objects to extend the platform whereas in traditional OO, users must submit requests for new features and only a few programmers know how to improve the system (after deployment, objects designs were baked into low-level languages and unadvised encapsulations limit its general uses).

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