mrBRC Posted July 2, 2014 Share Posted July 2, 2014 using Graphic.generateTexture() into a new TilingSprite instance yields gapping between the tiling.It isn't really a pressing issue for me though, because I don't really intend to tile a solid color (I'm not really sure anyone would).. At the same time. I haven't really explored all of what the graphic can be used for.the code went something like the following: Graphic.beginFill(..values..)Graphic.drawRect(..values..)Graphic.EndFill()new PIXI.TilingSprite(Graphic.generateTexture(true|false), ..values..)of course I tried a variety of values and set the true|false on the powers of two parameter - to no avail.. the gap seemed larger will smaller drawRect values.. reviewing and haphazardly modifying the properties of the TilingSprite didn't affect the gapping either. though.. it did seem like some of the properties I was setting were disregarded or overwritten within an instant.. Quote Link to comment Share on other sites More sharing options...
mrBRC Posted July 8, 2014 Author Share Posted July 8, 2014 I actually haven't looked any more into this 'issue' but I suspect the bounding box needs to be updated after the primitives are drawn (i.e. drawRect method).. Quote Link to comment Share on other sites More sharing options...
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