timeinvariant Posted June 27, 2014 Share Posted June 27, 2014 gorescript is a free and open-source modern day Doom clone. In other words, it's a retro first-person shooter with an abstract aesthetic, featuring old-school, non-linear, secret-filled 2.5D level design and voxel-based enemies, items and weapons. It's basically my do-it-yourself way of making a Doom WAD, one that involves building your own Doom-like engine first. Play link: http://timeinvariant.com/gorescript/playMore info: http://timeinvariant.com/gorescriptGitHub repo: http://github.com/timeinvariant/gorescript New since pre-alpha build:2 new levelsRanged attack monsterAutomapPerformance improvements (still lags in Firefox, but should be quite playable in Chrome) Trailers: http://www.youtube.com/watch?v=K-TJn5Mo_8Ihttp://www.youtube.com/watch?v=_LGkWrLExWY Enjoy! Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 27, 2014 Share Posted June 27, 2014 hey great game. Can you add Q & A left and W & Z forward ( for azerty keyboard) and maybe arrow key Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted June 27, 2014 Author Share Posted June 27, 2014 Thanks! Fully rebindable keys was a planned feature that didn't get into the current build. I'll try to add that in the next build. Quote Link to comment Share on other sites More sharing options...
lukaMis Posted June 28, 2014 Share Posted June 28, 2014 Very nice. Brings back memories. Quote Link to comment Share on other sites More sharing options...
Matthew Gatland Posted June 29, 2014 Share Posted June 29, 2014 This is great! - I love the player movement, it feels exactly right to me. The level design also feels just like I've woken up in 1994, just like it says. I did not like was how weak the starting weapon was. It takes so long to kill a room full of enemies that it feels like a chore - I ended up running past most enemies until I got some better weapons because it was so slow. (For comparison: In doom the pistol can kill a trooper in less than 1 second. In Gorescript the triangle enemy takes more like 3-4 seconds to kill with the starting weapon. It really adds up in rooms with lots of enemies.) Apart from that little gripe, it feels perfect. Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted June 29, 2014 Author Share Posted June 29, 2014 Thanks for the feedback, it's much appreciated. The level design style I tried to emulate is from John Romero's levels in the first episode of Doom. Those large twitching light panels in particular are a reference to that. As for the pistol, I probably spent way too much time playing Doom on Ultra-Violence difficulty, where it normally has very little use. A counter-argument to this is Brutal Doom's starting weapon: it replaces the pistol for an assault rifle (with aim down sights, of all things), which actually remains relevant throughout the entire game. Ultimately I went for the first option, but indeed I can see the benefits of the second. My take on the pistol was to make it deliberately weak in order to entice players to look for upgrades (the shotgun is very close to the starting location on each level, while the hyperblaster is usually more hidden). I feel this is a bit counter-balanced by the fact that it has infinite ammo, so that you're never in a position where you can't attack at all. It's much more similar to Quake II's starting weapon than Doom's. Quote Link to comment Share on other sites More sharing options...
Matthew Gatland Posted June 29, 2014 Share Posted June 29, 2014 I see - I missed the shotgun right at the start of level 1! I had a lot more fun on my second playthrough once I found that. Quote Link to comment Share on other sites More sharing options...
Andre Krug Posted July 4, 2014 Share Posted July 4, 2014 One of the best approaches I have seen, but doesn t work on mobile...even on my iphone it says WebGL failed to initialize Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted July 4, 2014 Author Share Posted July 4, 2014 Sorry about that, gorescript is really not intended for mobile devices. Personally, I feel they're not a proper platform for this kind of game (first-person shooter) -- mostly due to the control scheme. Quote Link to comment Share on other sites More sharing options...
Playdor Posted July 6, 2014 Share Posted July 6, 2014 Even though there are no scary monsters around, it's still quite spooky! Good word. I like the graphics style. Dan Quote Link to comment Share on other sites More sharing options...
frankc Posted November 15, 2016 Share Posted November 15, 2016 Great game, made myself some interesting levels. I have too questions for you 1. How on earth do you use Zones in the editor? 2. Where can I upload my levels for others to play? Keep up the good work. Thanks!! Quote Link to comment Share on other sites More sharing options...
frankc Posted November 16, 2016 Share Posted November 16, 2016 Looks like this program has stopped progressing, oh well. Plenty more out there............. Shame. Quote Link to comment Share on other sites More sharing options...
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