jiweigang1 Posted June 25, 2014 Share Posted June 25, 2014 okthe title is longer than before but is not right i mean the position of meshes i load from 3dmax is not right it looks like this in 3dmax but it looks like this in browser they are not at right position i want i use this method BABYLON.SceneLoader.ImportMesh("", "./models/", "5.babylon", scene, function (newMeshes, particleSystems) { Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 25, 2014 Share Posted June 25, 2014 Could you share your 3ds max file? Quote Link to comment Share on other sites More sharing options...
jiweigang1 Posted June 25, 2014 Author Share Posted June 25, 2014 ok my.rar.txt Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 25, 2014 Share Posted June 25, 2014 this is because your models are grouped and not with elements attached, so that every element of the mesh that has to position 0. You must separate the mesh of ways to see more elements burst, then attach each pure element only make a single mesh. I also suggest renaming the names that are in Chinese. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
jiweigang1 Posted June 25, 2014 Author Share Posted June 25, 2014 i see thank u Quote Link to comment Share on other sites More sharing options...
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