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Locally cached base64 audio feasible?


ivanix
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Hello,

 

I am wondering if anyone has tried using based64 encoded audio files than can be cached and played according to the following urls:

 

http://www.html5audio.org/2012/10/locally-cached-audio-on-ios-6-using-web-audio-api.html

 

http://html5doctor.com/taking-web-audio-offline-in-ios-6-safari/

 

 

The reasons I am asking is two fold:   

 

My current game can play with sound and music on desktop, ipad and a couple of android tablets,  but without any sound/music on my android HTC phone.

 

Also, no sound on my iTouch with iOS 6.1.  I believe the browser is updated as much as can be for that version.

For the iTouch, i have not been able to get any of the phaser sound examples to work.

 

However,  I have been able to get sound to play from the references in the urls above.

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