Hi, here is my Weapon "class" : function Weapon(game, x, y, sprite, hero){ Phaser.Sprite.call(this, game, x, y, sprite); this.anchor.setTo(.5, 1); this.game.physics.p2.enable(this, true); this.body.motionState = Phaser.Physics.P2.Body.KINEMATIC; this.using = false; this.hero = hero;}Weapon.prototype = Object.create(Phaser.Sprite.prototype);Weapon.prototype.constructor = Weapon;I don't get why when I rotate it with this.body.angle -= 0.1;the sprite rotate from it's middle and