Hi everyone,   I'm new in Phaser and start make a flying bird game. Ive already searched for my problem everywhere and read examples, still have no clue. My question about onhold on screen, i dont want people keep tapping on screen to get the bird fly. I want the bird fly when people hold finger on screen, and the bird fall when stop hold screen. Here my code:   function create() {         game.physics.startSystem(Phaser.Physics.ARCADE);         // When all assets are loaded, go to the 'menu' st