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PIXI.Texture.fromCanvas()


ipop
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If you actually want to do that, then you can use a RenderTexture, fromCanvas is more for 1 time builds from a canvas (like for text, or primative drawings). Pixi gets most of it's performance from 1) have a small render cycle, and 2) doing WebGL batching. RenderTexture is when you need to have a seperate "scene" rendered into a texture that can then be viewed as a sprite.

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